95c1bf9544
Removed previous change that introduced a bug
2016-03-16 19:10:19 +01:00
db4585b3e2
Improved gamepad support
...
Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
d6bc7b8877
Reset pointCount for gestures
2016-03-16 17:51:21 +01:00
ee52b13ae6
Corrected bug on GetCollisionRec()
2016-03-16 17:50:51 +01:00
d0e26247f4
Merge pull request #103 from victorfisac/develop
...
physac module redesign (2/3)
2016-03-16 17:28:47 +01:00
0caf925d5d
Updated headers
2016-03-16 12:48:30 +01:00
dc68205a18
Updated and improved physac examples
2016-03-16 12:46:12 +01:00
7128ef686d
physac module redesign (2/3)
...
physac module base almost finished. All collisions are now resolved
properly and some force functions was added.
COLLIDER_CAPSULE removed for now because in 2D everything is composed by
rectangle and circle colliders...
The last step is move physics update loop into another thread and update
it in a fixed time step based on fps.
2016-03-16 12:45:01 +01:00
d728494099
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-03-16 12:40:08 +01:00
5bcda7bf15
Merge pull request #102 from LelixSuper/develop
...
Fix examples and templates compiling on GNU/Linux
2016-03-13 19:31:36 +01:00
9e7a3b7017
Remove GLEW library and uncomment other GNU/Linux dependences
2016-03-13 19:26:12 +01:00
530e520727
Convert tabs to spaces when it is possible in Makefile files
2016-03-13 14:01:12 +01:00
2e3e62a413
Raname all makefile files to "Makefile"
...
I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12 20:01:46 +01:00
4d8f18e00b
Add a missing library for compiling on GNU/Linux
...
I've added "-ldl" library, it's necessary to compile the project.
2016-03-12 19:39:13 +01:00
ea8363a3b0
Update "libraries" and "includes" section
...
I've cleaned the GNU/Linux compilation, now you can compile without useless parameters.
2016-03-12 19:08:54 +01:00
c5931c75c6
Update GNU/Linux compilation
...
If you have raylib on standard directories ("/usr/local/include/raylib/raylib.h" for the header and "/usr/local/lib/libraylib.a" for raylib library) you can compile without edit the makefile.
2016-03-12 18:49:28 +01:00
d07e4f44f1
Edit the default target to conform to GNU standards
...
I've changed all default target names with 'all'. Here there is the explanation: <https://www.gnu.org/prep/standards/standards.html#Standard-Targets >.
2016-03-12 18:40:52 +01:00
dcabb49244
GESTURE SWIPE
...
change name variable
2016-03-09 10:15:28 +01:00
18a13679fd
Review GuiToggleButton()
2016-03-07 09:38:55 +01:00
6ee5718b2e
Improved function GetKeyPressed()
...
To support multiple keys (including function keys)
2016-03-06 19:30:16 +01:00
d0e7195a16
Added new functions to draw text on image
2016-03-06 19:28:58 +01:00
7053724fd6
Default style tweak
2016-03-06 12:24:44 +01:00
c9d22c7a14
Redesign to use Material type -IN PROGRESS-
...
Requires Shader access functions review
2016-03-06 02:05:16 +01:00
893facdf6d
Merge pull request #101 from victorfisac/develop
...
Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
78e4772f21
Fixed physac header little mistake
2016-03-05 19:36:40 +01:00
305efcf5ad
Redesigned physics module (IN PROGRESS)
...
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.
A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.
To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.
Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
0d911127d7
Split mesh generation from model loading
2016-03-05 16:17:54 +01:00
5ea18b9426
Support 2d camera system -IN PROGRESS-
2016-03-05 15:40:08 +01:00
d8bd8634ab
3d Camera: Added support for field-of-view Y
2016-03-05 13:05:45 +01:00
dcbf2a0e0c
Replaced tabs by spaces
2016-03-03 13:24:56 +01:00
fffbf48dec
Added support for Nearest-Neighbor image scaling
...
Specially useful on default font scaling
2016-03-02 19:22:55 +01:00
a167067cbd
Security check for unsupported BMFonts
...
- Check if first character is the expected Space char (32)
- Check if characters are ordered in definition file (.fnt)
2016-03-02 18:35:30 +01:00
4476a9e241
Review rlglUnproject() system
2016-03-02 17:13:31 +01:00
4011c13d4b
Updated BoundingBox collision detections
2016-03-01 20:54:02 +01:00
6106ab8a2e
Added color to DrawBoundigBox()
2016-03-01 20:26:01 +01:00
1674465bdc
Adjust buffers usage
...
- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
2016-03-01 19:00:12 +01:00
8ca6f8c6ec
Do not free model mesh
2016-03-01 15:37:01 +01:00
04caf1c262
Corrected memory leak
2016-03-01 15:36:45 +01:00
68088bc5be
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-02-26 14:28:05 +01:00
0dfc7fffff
Removed a couple of TODOs
2016-02-23 00:57:50 +01:00
d042ed52fa
Updated
2016-02-21 16:19:40 +01:00
2cc05e5e92
Corrected typo
2016-02-21 16:19:31 +01:00
2a058338f3
Updated some files
2016-02-21 14:34:11 +01:00
4d2b8471fa
Update README.md
2016-02-21 14:17:33 +01:00
c70d8acb33
Update README.md
2016-02-21 12:22:44 +01:00
16dd57747c
Merge pull request #86 from raysan5/master
...
Small change from master to develop
2016-02-21 12:19:48 +01:00
24ba22a43a
Update ROADMAP.md
2016-02-21 12:18:36 +01:00
2da3c6d288
Merge pull request #85 from raysan5/develop
...
Integrate Develop branch
2016-02-21 12:14:39 +01:00
c7486a0339
Update README.md
2016-02-21 12:13:36 +01:00
c86b3d0c05
Updated
2016-02-21 02:34:07 +01:00