a33dd87c99
Added Blend Modes example. ( #1261 )
2020-05-22 02:30:23 +02:00
c1bb051e61
Avoid some warnings
2020-05-22 02:26:47 +02:00
76f8e84901
Reviewed LoadBMFont() to load data from memory #1232
2020-05-22 02:19:45 +02:00
70cd2f1edf
Tweak
2020-05-22 02:18:50 +02:00
0e56bc2929
Replace file accesses by memory accesses
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Several functions used to load external files have been reviewed to just load the full file with LoadFileData() and load data from memory from there. This way all file access functionality is centralized in utils module.
Functions reviewed: LoadDDS(), LoadPKM(), LoadKTX(), LoadPVR(), LoadASTC(), SaveKTX()
2020-05-22 01:47:30 +02:00
a2955bc5b3
Corrected issue with multichannel on CloseAudioDevice()
2020-05-22 00:32:23 +02:00
cdbe1b6190
Review buffer limits on rectangle drawing
2020-05-21 18:57:45 +02:00
b3eea3d322
Avoid loading texcoords and normasl from model if not existent
2020-05-18 18:35:47 +02:00
6acb7bcfe4
Avoid glGetStringi() on OpenGL 2.1
2020-05-18 13:24:21 +02:00
d9a96c4ca0
added BLEND_SET ( #1251 )
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* added BLEND_SET
* renamed BLEND_SET to BLEND_ADD_COLORS
2020-05-16 13:39:38 +02:00
abb94bd2ff
Adding Normalize and Remap functions ( #1247 )
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* Adding Norm and Remap functions
// Normalize input value within input range
// Remap input value within input range to output range
* Rename Norm to Normalize
To make it uniforms with Raylib's functions
* Calculate Remap without other functions
2020-05-15 13:08:28 +02:00
b897ae092a
ADDED: Ecample: embedded files loading
2020-05-14 23:58:36 +02:00
d14c51aa2a
Introduced Vector2 and Vector3 Square Lenght. ( #1248 )
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* Introduced Vector2 and Vector3 Square Lenght.
* Square length functions renamed
2020-05-14 22:31:58 +02:00
7b001164ef
Review formatting GetPRevDirectoryPath()
2020-05-14 17:37:54 +02:00
64d44d131d
Emscripten fullscreen -WIP-
2020-05-14 17:35:26 +02:00
730375faf7
fix bug in GetPrevDirectoryPath on Unix-like systems ( #1246 )
2020-05-14 17:30:32 +02:00
257f232d41
WARNING: BREAKING CHANGE: Review audio looping system
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Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-05-14 14:00:37 +02:00
3a33fe0fd9
Avoid LoadImageEx() usage internally
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At this point LoadImageEx() could be removed from raylib... still thinking about it...
2020-05-14 13:37:52 +02:00
65b7047111
Remove some [textures] function dependencies
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- LoadFontDefault() -> Some code simplifications
- LoadFontFromImage() -> Avoid LoadImageEx()
- LoadFontData() -> Avoid GenImageColor(), ImageFormat()
- LoadBMFont() -> Avoid ImageCopy(), ImageFormat()
2020-05-14 13:36:22 +02:00
ca6016cc71
TextToInteger() always exposed
2020-05-14 13:32:57 +02:00
4ec40e720c
GenMeshCubicmap() added comments and simplification
2020-05-11 17:54:23 +02:00
45450db45a
Update BINDINGS.md
2020-05-11 13:58:28 +02:00
d7b0422769
Update BINDINGS.md
2020-05-11 13:43:58 +02:00
763aa5b8a2
Fixed Generated Normals for GenMeshCubicmap ( #1244 )
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Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
2020-05-11 11:41:21 +02:00
4e3ab8f27d
Update config.h.in
2020-05-09 17:37:02 +02:00
3a4e3d8747
Update CMakeOptions.txt
2020-05-09 17:36:16 +02:00
3a6af2cc57
Remove SUPPORT_IMAGE_DRAWING flag
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ImageDraw() is actually used in multiple functions and it aslo depends on several functions...
2020-05-09 17:17:54 +02:00
913ef1d56f
Misc code reviews
2020-05-09 13:05:54 +02:00
0bd64b7975
Gamepad axis bug fixes and improvement ( #1228 )
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* Fix gamepad axis count
* Fix Xbox axis drawing
* Ignore low axis values
* Revert "Fix gamepad axis count"
This reverts commit f08ae4bf
* Fix GamepadAxis API
* Fix conflict with master
* Revert Gamepad MAX definitions
* Revert MAX_GAMEPAD_AXIS update
2020-05-09 12:39:41 +02:00
7efed56b66
Added [text] flag: SUPPORT_TEXT_MANIPULATION
2020-05-09 12:38:33 +02:00
7a1d3d807f
WARNING: RENAMED: ImageExtractPalette() -> GetImagePalette()
2020-05-09 12:07:18 +02:00
cb3bdf09c6
Merge branch 'master' of https://github.com/raysan5/raylib
2020-05-09 12:05:08 +02:00
959447d8ed
Reorganized texture functions
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Removed ImageAlphaMask() dependency on [text] LoadBMFont()
2020-05-09 12:05:00 +02:00
2d1cbe3cb3
Update .gitignore
2020-05-08 22:48:10 +02:00
db4a618c6f
Fix materials loading for IQM models ( #1227 )
2020-05-08 20:27:10 +02:00
df5c522049
Update CMakeLists.txt to fix CMake build for Raspberry Pi ( #1229 )
2020-05-07 22:22:09 +02:00
4e29294caa
Update BINDINGS.md
2020-05-07 19:22:43 +02:00
a813c40abf
Update BINDINGS.md
2020-05-07 19:19:13 +02:00
37dccd98a6
Added bindings: raylib-purebasic, clj-raylib
2020-05-07 18:37:55 +02:00
d357b116fe
Reviewed missing check for JPG
2020-05-07 18:08:35 +02:00
6fa6757a8b
Comment tweak
2020-05-07 13:39:41 +02:00
f6ca045735
ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
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Those functions could be very useful for custom triangle data drawing, using internal batch system.
2020-05-07 12:46:45 +02:00
2e8299742b
Comments review
2020-05-07 12:45:44 +02:00
67d8b43b0e
Review first person movement Y waving
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Some comments added
2020-05-07 12:45:23 +02:00
fdad1f023b
Avoid all MSVC compile warnings
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Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.
Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.
Some external libraries still generate warnings.
2020-05-06 19:12:09 +02:00
9a1e934621
Added raylib D bindings!
2020-05-06 11:38:21 +02:00
526c85773f
Replace deprectared usleep() calls
2020-05-06 11:33:08 +02:00
845596c30a
No need for "LOGO_RECS_SIDE" maybe an artifact? ( #1236 )
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Game will not compile with those four lines of code.
2020-05-06 11:27:55 +02:00
72443f8f25
Removed RaylibSharp (dead link)
2020-05-02 11:56:24 +02:00
695e937102
Added binding raylib-Forever
2020-05-02 11:48:07 +02:00