Commit Graph

888 Commits

Author SHA1 Message Date
a8bed54586 Corrected stream playing with index 2016-06-27 18:30:18 +02:00
4b444e7cc3 Comment glBlitFramebuffer() 2016-06-26 18:43:10 +02:00
9127b5a57d Enable/Disable VR experience 2016-06-26 15:36:12 +02:00
8652e644dd Corrected bug on stereo rendering 2016-06-26 14:13:11 +02:00
Ray
4ff85c2ac2 Added notes about chromatic aberration 2016-06-26 10:22:17 +02:00
6981e2bffa Get supported videomodes for fullscreen 2016-06-26 01:36:06 +02:00
8fb84d9e63 Updated to new rlgl 2016-06-25 23:29:03 +02:00
71ab202295 Removed rlglInitGraphics(), integrated into rlglInit()
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
2016-06-25 23:28:50 +02:00
369b8532c0 Review rlglInitGraphics() 2016-06-25 22:42:35 +02:00
f9f33926f7 Corrected window size to unify with other examples 2016-06-25 22:41:45 +02:00
9ee96bea95 Unified functions: InitGraphicsDevice()
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
2016-06-25 21:28:50 +02:00
5f7ac64c44 Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
b358402cb3 Some code tweaks (view description)
- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
2016-06-24 19:37:52 +02:00
a522b6e23b Corrected issue with unclosed threads 2016-06-24 19:34:47 +02:00
03d9583b94 Add oculus simulator (in case device is not detected) 2016-06-21 13:49:13 +02:00
e913de58c7 Added distortion shader for testing 2016-06-21 13:45:35 +02:00
afe033412b Code tweak 2016-06-21 13:45:13 +02:00
c28a5fbd62 Code tweak 2016-06-21 13:44:56 +02:00
Ray
6062201e8f Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
2016-06-21 08:59:29 +02:00
b01f5ff6a7 Starting work on VR simulator support
If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion
2016-06-19 19:12:47 +02:00
Ray
24c9b1f717 Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
Ray
9fdf4420d5 Corrected bugs on OpenGL 2.1 2016-06-17 00:29:46 +02:00
Ray
4df7a0f2f8 Added support for OpenGL 2.1 2016-06-16 20:25:50 +02:00
Ray
3468af213f Reviewing Oculus rendering... 2016-06-15 00:54:55 +02:00
Ray
d5d1305bc0 Merge pull request #131 from victorfisac/develop
Physac 1.0 module completed
2016-06-14 21:38:09 +02:00
1b0996fb0b Updated physac header documentation 2016-06-14 20:54:20 +02:00
1879a8129e Fixed little bug in physac example 2016-06-14 20:40:12 +02:00
4e84ded7ef Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
2016-06-14 20:38:49 +02:00
1a8fbe5cf0 Add pthread external library to source...
and add instructions in physac examples to run it successful.
2016-06-14 20:31:48 +02:00
5a1cbb2842 Fix current time value 2016-06-14 20:25:08 +02:00
54537e8f0b Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
2016-06-14 20:23:46 +02:00
c9c1263e6f Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-14 19:16:24 +02:00
d1a5374ac4 raylib Oculus Rift CV1 example... IT WORKS!!! 2016-06-14 18:38:57 +02:00
c914010606 Correct issue on Oculus drawing 2016-06-14 18:37:28 +02:00
56bd9da07c Update Oculus sample (will be moved soon) 2016-06-14 18:37:06 +02:00
d60dc7c2eb Added Oculus Rift library dll 2016-06-14 17:34:51 +02:00
97fc266ad4 Updated raylib Oculus example 2016-06-14 17:20:00 +02:00
3ce0228206 Move Oculus Rift support to rlgl module 2016-06-14 17:16:20 +02:00
0d0f306fc2 Add Oculus SDK LibOVR library to external deps. 2016-06-14 17:15:00 +02:00
c25b4cdc69 Move OpenGL extensions loading to rlgl 2016-06-14 15:42:04 +02:00
3a5fc0c320 Move global data to implementation 2016-06-14 12:12:02 +02:00
3d6be7fd80 Added GetGestureDetected() again...
Required by gestures example....
2016-06-14 12:01:57 +02:00
47afda2549 Removed useless function: GetGestureDetected()
Use instead: IsGestureDetected()
2016-06-14 11:55:32 +02:00
6a2bbae521 Updated physics examples with new module changes 2016-06-12 22:07:36 +02:00
5625c11e99 Added internal hi-resolution timer to physac...
... and now physac thread creation is done in InitPhysics() and it is
destroyed in ClosePhysics(). User just need to call these functions to
use physac module.
2016-06-12 22:07:06 +02:00
16609d6702 Revert "Make GetTime() public to be used externally"
This reverts commit 7999bbafa8.
2016-06-12 22:04:51 +02:00
8d2de09f3d Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-12 22:03:46 +02:00
4dae3385c3 Record draw call for batch processing
Just started working on this, not sure if it would be available for
raylib 1.5
2016-06-12 19:40:08 +02:00
66ec0b5d82 Oculus tracking correction 2016-06-12 10:47:50 +02:00
7999bbafa8 Make GetTime() public to be used externally 2016-06-11 19:14:25 +02:00