Commit Graph

5092 Commits

Author SHA1 Message Date
ae230dae46 Update Makefile 2021-07-09 18:49:36 +02:00
7062415aec WARNING on emscripten_set_fullscreenchange_callback() 2021-07-09 18:49:29 +02:00
5ed814e950 Minor tweaks and comments 2021-07-09 17:36:20 +02:00
2156cd4a84 Update raylib-ocaml to 3.7 (#1864) 2021-07-09 00:00:53 +02:00
Ray
3a74534c39 Added a note 2021-07-07 21:41:45 +02:00
4d438ed68d REVIEWED: RPI: Keyboard stdin input #1769 2021-07-06 18:25:00 +02:00
bfff2c432c Minor tweaks on DRM system 2021-07-06 17:16:50 +02:00
bcf3ad87e8 Update raylib.vcxproj 2021-07-05 20:00:53 +02:00
a958cebdd9 Update audio_raw_stream.c 2021-07-05 19:47:50 +02:00
e6aa713a37 REVIEWED: Need to set default buffer size for raw data #1770
This design should probably be changed...
2021-07-05 19:45:57 +02:00
e18aad0653 Update BINDINGS.md (#1862) 2021-07-05 19:03:53 +02:00
9aedfbec69 Review formatting 2021-07-05 18:45:17 +02:00
c0ca8a74bc WARNING: BREAKING: REMOVED PLATFORM_UWP support
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK.

Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain.

And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
2021-07-05 12:34:23 +02:00
Ray
63b1860010 Update README.md 2021-07-05 11:52:50 +02:00
Ray
0c78b8d182 Update README.md 2021-07-05 11:52:31 +02:00
Ray
4e79e23a20 Update README.md 2021-07-05 11:52:13 +02:00
dbb2bbf207 REMOVED: VS2017 project, outdated
This project has been superseded by VS2019 with a better configuration and more complete solution, including more examples
2021-07-04 20:58:18 +02:00
64916ba232 REMOVED: Old VSCode project
It would be nice that TCC option was integrated in main VSCode project
2021-07-04 20:55:39 +02:00
Ray
8a7812f1f5 Update README.md 2021-07-04 20:51:57 +02:00
d432d03aea REVIEWED: Infinite loop on closing #1861 2021-07-04 20:29:20 +02:00
c15d08d6ec Review some comments 2021-07-03 21:48:35 +02:00
f8753bda01 Update core.c 2021-07-03 21:31:52 +02:00
652b17d68d Review variables initialization 2021-07-03 21:25:30 +02:00
efba81442a Update link address for miniaudio 2021-07-03 21:25:05 +02:00
1aec0a90bc Merge branch 'master' of https://github.com/raysan5/raylib 2021-07-01 21:43:24 +02:00
f81dfce19f Minor tweaks 2021-07-01 21:43:13 +02:00
2a70638e26 Added Raylib-J (#1860) 2021-07-01 20:30:22 +02:00
1fe137db44 Create core_basic_screen_manager.png 2021-06-30 18:54:36 +02:00
fe8dad48e2 ADDED: EXAMPLE: core_basic_screen_manager 2021-06-30 18:53:55 +02:00
2cda1502a3 WARNING: REMOVED: Game templates
It's seems noone has ever used them
2021-06-30 18:38:39 +02:00
a6728a2203 REVIEWED: emscripten versions 2021-06-30 17:12:58 +02:00
9e7ca41f58 Remove trailing spaces 2021-06-30 16:39:07 +02:00
0776f1e106 Merge branch 'master' of https://github.com/raysan5/raylib 2021-06-30 16:38:39 +02:00
de4611ecf6 REVIEWED: Advance template 2021-06-30 16:38:23 +02:00
ee24d17895 Fix DecompressData() pointer issue (#1856) 2021-06-29 23:06:09 +02:00
da8d76d826 Review issue with pointer #1854 2021-06-29 11:26:34 +02:00
6f30a19dd7 Update uwp_events.h 2021-06-28 14:23:55 +02:00
2911cf2a48 Reviewed comments 2021-06-28 14:23:45 +02:00
Ray
e5cf3f9555 WARNING: BREAKING: Functions renamed for consistency
RENAMED: GetTextureData() -> LoadImageFromTexture()
RENAMED: GetScreenData() -> LoadImageFromScreen()
2021-06-28 09:39:31 +02:00
5f03201616 Minor tweaks 2021-06-26 22:43:20 +02:00
8eb7cf1fee REVIEWED: Enum values descriptions 2021-06-26 22:13:45 +02:00
0624af09fd Update raygui.h 2021-06-26 21:11:34 +02:00
2f75657350 WARNING: REMOVED: Some deprecated function names mapping
Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-26 21:07:00 +02:00
Ray
00c8795385 Minor tweaks to follow code conventions 2021-06-26 13:45:39 +02:00
Ray
89708edf7f REVIEWED: Latest PR to follow raylib code conventions 2021-06-26 13:45:15 +02:00
71700254b4 Major revamp gltf (#1849)
* Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to)

* Use animation vertices on initial load if possible.

* Added girl model to model example

* Revamped GLTF model loading as it was wrong by default. Also updated some comments.

GLTF models were loaded only by mesh but they should be loaded recursively by hierarchical nodes because tehre are some static node transformations that are to be applied to the vertices. It also resulted in more meshes being included in some models.

It is the correct way of loading GLTF and what is suggested in the official examples.

Currenlty limiting to only one scene but more can be included later.

* Refactored the new names and structure of extracted functions.

* Safer and easier read value.

* Made reading easier for accessor->bufferView->buffer in GLTF.

Now there is no need to check for supported types or anything.

* Correct inclusion of limits.h in the cases of MSVC based compilers vs the world

* Removed weird example file
2021-06-26 13:22:00 +02:00
Ray
aa86e9d399 REVIEWED: Minor tweaks on log messages 2021-06-26 13:18:39 +02:00
Ray
4b6e6ce20e REVIEWED: Improved log info on image/textures laoding
ADDED: rlGetPixelFormatName()
2021-06-26 13:07:14 +02:00
Ray
7cbfca8bd1 REVIEWED: Simplified code to avoid extra functions calls 2021-06-26 13:06:22 +02:00
Ray
e0720a0a55 WARNING: REVIEWED: Default shader uniform names
When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25 13:35:43 +02:00