Commit Graph

3303 Commits

Author SHA1 Message Date
Ray
ae2452d280 ADDED small compression API
- ADDED: CompressData()
 - ADDED: DecompressData()
2019-09-09 21:56:16 +02:00
Ray
2d6bc1ff42 Update raudio.h 2019-09-09 21:54:40 +02:00
Ray
dec5f332ad Revert "Update tinyobj_loader_c.h"
This reverts commit 53b32f1c20.
2019-09-08 16:46:08 +02:00
Ray
d93f8eadf8 REVIEW: GetFileName(): Security checks 2019-09-08 01:11:53 +02:00
Ray
53b32f1c20 Update tinyobj_loader_c.h 2019-09-05 13:15:47 +02:00
Ray
402ce4e53b Update plane_diffuse.png 2019-09-04 15:04:09 +02:00
Ray
861a619053 Review dr_flac usage
Replaced DEPRECATED functions
2019-09-03 23:24:09 +02:00
Ray
fc95ceadf0 Remove sampleLeft from Music struct... -WIP-
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-09-03 23:08:02 +02:00
dde1e0671f examples makefile not deleting examples in Linux (#955)
I'm not sure why the clean command is so complex (especially given that find -type f -executable | xargs rm -fv works!)
but I fixed the version as is, to support x-pie-executable which was preventing it deleting anything on my system...
2019-08-27 19:58:49 +02:00
4e43192561 Review latest PR 2019-08-27 13:15:56 +02:00
97101d1003 Add screen->world and world->screen functions for 2D; add extended camera2D example (#947) 2019-08-27 13:05:28 +02:00
37bb8e9554 UpdateModelAnimation() - Added security check 2019-08-27 12:23:30 +02:00
41732bebe8 Formatting tweak 2019-08-27 12:22:54 +02:00
e2183f0b99 Update version in case no config.h is being used 2019-08-27 12:10:09 +02:00
f565ff018e REMOVED: FLAG_SHOW_LOGO
raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules.
2019-08-27 11:24:04 +02:00
8241dcf80b Review models loading, memory initialization 2019-08-27 11:16:43 +02:00
c661cad692 Review all RL_CALLOC() calls
All data should be properly initialized by now
2019-08-27 10:56:49 +02:00
37a6f12037 Unload model shaders and textures
They are not automatically unloaded when unloading the model!
2019-08-26 21:19:04 +02:00
addbd88833 Expose scissor functionality 2019-08-26 21:09:03 +02:00
8e86f3586d IsAudioBufferProcessed -> IsAudioStreamProcessed (#951)
It appears that you've missed renaming this function here, which makes trying to compile standalone raudio.c error out.
2019-08-26 00:34:54 +02:00
Ray
e67c842faa Tweak on atlas size computing
Some generated fonts were not fitting the image...
2019-08-24 20:03:47 +02:00
Ray
061294e4d1 Update miniaudio.h 2019-08-24 10:11:32 +02:00
20fa362700 Review comment 2019-08-21 18:59:15 +02:00
20257f3e49 Uniform initialization not supported on GLSL 100 2019-08-20 21:17:06 +02:00
3db13edd89 Support mouse cursor on RPI native
Reduced bunnymark limits
2019-08-20 20:39:22 +02:00
a727f5768f Review OpenGL ES 2.0 extensions check 2019-08-20 19:33:46 +02:00
bf0db83134 Merge branch 'master' of https://github.com/raysan5/raylib 2019-08-20 19:33:05 +02:00
ef3b01dffc RPI: Corrected issue when creating 3d projection view 2019-08-20 19:32:12 +02:00
Ray
64575e711b Update README.md 2019-08-20 13:15:48 +02:00
Ray
3414910809 Update README.md 2019-08-20 13:15:10 +02:00
Ray
2f42b0ce85 REVIEW: TextSplit()
Just adding a security check
2019-08-19 15:09:54 +02:00
12bcdb977a Update shapes.c for smoother collision detection (#946)
By removing the equal sign, if the 2 rects a right next to each other and not overlapping, there will be no collision detection. This is what a majority of other game libraries do and would make it easier to implement collisions for tile based games.
2019-08-19 13:32:17 +02:00
Ray
973d32f9a7 Reviewed issue #943 2019-08-19 12:17:02 +02:00
Ray
049a1c8f6d Merge branch 'master' of https://github.com/raysan5/raylib 2019-08-19 12:09:25 +02:00
Ray
4b79f63d07 new example: shaders_fog 2019-08-19 12:08:45 +02:00
7ebcd06652 Fix uninitialized vboId in GenMeshHeightmap (#949) 2019-08-19 10:25:26 +02:00
Ray
ce8d7042c6 PR formatting review 2019-08-16 16:15:47 +02:00
d8b8c0f3fc change Camera2D behavior (#945) 2019-08-16 16:09:50 +02:00
c387bc586d RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()
Renamed for consistency with similar functions
2019-08-13 17:41:31 +02:00
c629b16ebc Corrected issue on compressed textures data size 2019-08-12 12:35:23 +02:00
cef1e6e2e2 Added notes about vertex order 2019-08-11 21:26:12 +02:00
740834bb83 REVIEW: GetDirectoryPath() and GetPrevDirectoryPath() 2019-08-11 12:04:54 +02:00
2c2ccadd32 Small fix in GetMouseY (#940) 2019-08-11 11:17:20 +02:00
6f2f09947f addition to raylib to create matrix from 3 euler angles (#938) 2019-08-09 17:04:52 +02:00
Ray
e6e48675cc Formating tweaks 2019-08-08 23:08:54 +02:00
108f7f6fee Corrected small issue on miniaudio
ONly Neon processors
2019-08-08 10:32:42 +02:00
2234158049 Merge branch 'master' of https://github.com/raysan5/raylib 2019-08-08 10:18:25 +02:00
3ebc55fdfe Reviewed comment 2019-08-08 10:18:12 +02:00
084fb31186 Removing '__RemoveNode' (#935)
Replaced '__RemoveNode' as it was causing invalid memory accesses with regular doubly linked list deletion algorithm.
Replaced double pointer iterator in 'MemPoolAlloc' with single pointer iterator.
Fixed undefined variables errors in 'MemPoolFree' for the freelist bucket.
2019-08-08 10:00:23 +02:00
2d5cc5ddbf fixed xmloader bug, user must free model shaders and textures as they might be shared (#933) 2019-08-08 09:57:21 +02:00