Commit Graph

961 Commits

Author SHA1 Message Date
bec58075ff Update ro raylib 1.5 release 2016-07-18 17:08:13 +02:00
0e6b249260 Review outputs by platform 2016-07-18 17:07:50 +02:00
5ff9811ea8 Some code tweaks 2016-07-18 17:06:33 +02:00
Ray
6c2dc5574f Merge pull request #134 from LelixSuper/develop
Update Makefile of 'src/' folder
2016-07-18 15:34:02 +02:00
ce1c4055f7 add GNU/Linux buils of library
The builds refer to de865a9 commit.
2016-07-18 15:22:32 +02:00
de865a9b55 fix small things on 'src/' makefile 2016-07-18 15:13:43 +02:00
697e1d4941 Update pthreads library (win32)
This library is only required by physac module to compulte physics in a
second thread
2016-07-18 14:53:11 +02:00
Ray
f5f3b4e095 Update README.md 2016-07-17 23:40:25 +02:00
40fbe9da81 Added new example to makefile 2016-07-17 18:27:32 +02:00
ebfb1978b8 allow to compile shared version of raylib 2016-07-17 17:56:57 +02:00
8328353204 New example: XM module playing 2016-07-17 17:27:49 +02:00
13c56887f1 fix 'external/stb_vorbis.c" compilation 2016-07-17 17:23:41 +02:00
2272a4722f restore the original method to compile all modules
This commit restores the original method to compile all modules, but fix
prerequisites.
2016-07-17 17:18:34 +02:00
94a5fc5c2c add some explanation of makefile in 'src/' 2016-07-17 15:54:52 +02:00
a36cc7075a Corrected issue on drawing order 2016-07-17 12:40:56 +02:00
f1f51bd9b6 Updated examples screenshots 2016-07-17 12:25:22 +02:00
1eafa7020d Oculus Rift example with rlgl standalone 2016-07-16 22:41:31 +02:00
55b9a2479a Expose Oculus Rift functionality directly 2016-07-16 22:41:13 +02:00
52cb0d709a Code tweaks and comments 2016-07-16 22:40:51 +02:00
d38fb9bda2 fix small things on makefile of 'src/' folder 2016-07-16 21:23:21 +02:00
6efaa78058 improve the compilation of all modules 2016-07-16 21:01:43 +02:00
e62c30c8b1 improve 'clean' target of 'src/' makefile 2016-07-16 20:24:14 +02:00
0ba349bdf2 Removed oculus glfw sample (already on raylib)
Replaced by example rlgl_oculus_rift
2016-07-16 19:52:32 +02:00
35bda8980f Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2016-07-16 19:25:58 +02:00
cac378bd95 Added release versions of raylib 1.5 2016-07-16 19:25:53 +02:00
be551d7707 Review comment 2016-07-16 19:25:24 +02:00
bfb5ffedda Added rlgl standalone sample 2016-07-16 19:25:15 +02:00
a05150392a Added audio standalone sample 2016-07-16 19:24:08 +02:00
6f335d2c9e add 'install' and 'unistall' target
The first target allow makefile to install the dev files (static library and
header) to standard directories on GNU/Linux platforms; the second allow it to
unistall (remove) the dev files.

It needs lot of improvements.
2016-07-16 18:38:17 +02:00
f685acd69e update '.gitignore' file to ignore VIM's files 2016-07-16 17:39:15 +02:00
dbec22f2df restyle Makefile of 'src/' folder and fix targets 2016-07-16 17:31:54 +02:00
Ray
4ef3acfa41 Update README.md 2016-07-16 15:03:26 +02:00
0fbd48a889 Corrected bug on OpenGL 1.1
Set makefile to default OpenGL 3.3 compilation
2016-07-16 14:58:53 +02:00
Ray
b7b51569e2 Update README.md 2016-07-16 10:34:39 +02:00
Ray
55491fdb36 Update README.md 2016-07-15 19:45:38 +02:00
Ray
fc19e24eba Update README.md 2016-07-15 19:42:06 +02:00
Ray
da71c3d801 Update ROADMAP.md 2016-07-15 18:45:45 +02:00
Ray
e815e205da Update HELPME.md 2016-07-15 18:43:24 +02:00
eb58a0596d Updated with latest changes 2016-07-15 18:37:11 +02:00
7959ccd84d Review some functions, formatting and comments 2016-07-15 18:16:34 +02:00
338bb3fd9c Review variables to raylib naming conventions
Some review work still required...
2016-07-13 20:05:53 +02:00
11172118d1 Review comments 2016-07-13 20:05:00 +02:00
9d6d68f00a Support VR mode disable on Oculus device 2016-07-12 18:44:45 +02:00
31b64d4689 Updated for GLSL 100 2016-07-12 17:10:44 +02:00
3876f19d6a Corrected some issues on OpenGL ES 2016-07-12 01:54:47 +02:00
22672bc738 Added Oculus functions declaration and comments 2016-07-11 19:01:13 +02:00
56ec22f5c9 Corrected some issues on OpenGL 1.1
Corrected lighting system crash and VR variables not found...
2016-07-11 17:34:12 +02:00
Ray
84d1b19f61 Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
2016-07-11 14:43:58 +02:00
Ray
24c267d324 Compute stereo config from device parameters
Simulator configuration is directly obtained from VR device parameters!
2016-07-10 20:09:18 +02:00
Ray
d587cc0e36 Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
2016-07-10 20:07:54 +02:00