bec58075ff
Update ro raylib 1.5 release
2016-07-18 17:08:13 +02:00
0e6b249260
Review outputs by platform
2016-07-18 17:07:50 +02:00
5ff9811ea8
Some code tweaks
2016-07-18 17:06:33 +02:00
6c2dc5574f
Merge pull request #134 from LelixSuper/develop
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Update Makefile of 'src/' folder
2016-07-18 15:34:02 +02:00
ce1c4055f7
add GNU/Linux buils of library
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The builds refer to de865a9 commit.
2016-07-18 15:22:32 +02:00
de865a9b55
fix small things on 'src/' makefile
2016-07-18 15:13:43 +02:00
697e1d4941
Update pthreads library (win32)
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This library is only required by physac module to compulte physics in a
second thread
2016-07-18 14:53:11 +02:00
f5f3b4e095
Update README.md
2016-07-17 23:40:25 +02:00
40fbe9da81
Added new example to makefile
2016-07-17 18:27:32 +02:00
ebfb1978b8
allow to compile shared version of raylib
2016-07-17 17:56:57 +02:00
8328353204
New example: XM module playing
2016-07-17 17:27:49 +02:00
13c56887f1
fix 'external/stb_vorbis.c" compilation
2016-07-17 17:23:41 +02:00
2272a4722f
restore the original method to compile all modules
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This commit restores the original method to compile all modules, but fix
prerequisites.
2016-07-17 17:18:34 +02:00
94a5fc5c2c
add some explanation of makefile in 'src/'
2016-07-17 15:54:52 +02:00
a36cc7075a
Corrected issue on drawing order
2016-07-17 12:40:56 +02:00
f1f51bd9b6
Updated examples screenshots
2016-07-17 12:25:22 +02:00
1eafa7020d
Oculus Rift example with rlgl standalone
2016-07-16 22:41:31 +02:00
55b9a2479a
Expose Oculus Rift functionality directly
2016-07-16 22:41:13 +02:00
52cb0d709a
Code tweaks and comments
2016-07-16 22:40:51 +02:00
d38fb9bda2
fix small things on makefile of 'src/' folder
2016-07-16 21:23:21 +02:00
6efaa78058
improve the compilation of all modules
2016-07-16 21:01:43 +02:00
e62c30c8b1
improve 'clean' target of 'src/' makefile
2016-07-16 20:24:14 +02:00
0ba349bdf2
Removed oculus glfw sample (already on raylib)
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Replaced by example rlgl_oculus_rift
2016-07-16 19:52:32 +02:00
35bda8980f
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2016-07-16 19:25:58 +02:00
cac378bd95
Added release versions of raylib 1.5
2016-07-16 19:25:53 +02:00
be551d7707
Review comment
2016-07-16 19:25:24 +02:00
bfb5ffedda
Added rlgl standalone sample
2016-07-16 19:25:15 +02:00
a05150392a
Added audio standalone sample
2016-07-16 19:24:08 +02:00
6f335d2c9e
add 'install' and 'unistall' target
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The first target allow makefile to install the dev files (static library and
header) to standard directories on GNU/Linux platforms; the second allow it to
unistall (remove) the dev files.
It needs lot of improvements.
2016-07-16 18:38:17 +02:00
f685acd69e
update '.gitignore' file to ignore VIM's files
2016-07-16 17:39:15 +02:00
dbec22f2df
restyle Makefile of 'src/' folder and fix targets
2016-07-16 17:31:54 +02:00
4ef3acfa41
Update README.md
2016-07-16 15:03:26 +02:00
0fbd48a889
Corrected bug on OpenGL 1.1
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Set makefile to default OpenGL 3.3 compilation
2016-07-16 14:58:53 +02:00
b7b51569e2
Update README.md
2016-07-16 10:34:39 +02:00
55491fdb36
Update README.md
2016-07-15 19:45:38 +02:00
fc19e24eba
Update README.md
2016-07-15 19:42:06 +02:00
da71c3d801
Update ROADMAP.md
2016-07-15 18:45:45 +02:00
e815e205da
Update HELPME.md
2016-07-15 18:43:24 +02:00
eb58a0596d
Updated with latest changes
2016-07-15 18:37:11 +02:00
7959ccd84d
Review some functions, formatting and comments
2016-07-15 18:16:34 +02:00
338bb3fd9c
Review variables to raylib naming conventions
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Some review work still required...
2016-07-13 20:05:53 +02:00
11172118d1
Review comments
2016-07-13 20:05:00 +02:00
9d6d68f00a
Support VR mode disable on Oculus device
2016-07-12 18:44:45 +02:00
31b64d4689
Updated for GLSL 100
2016-07-12 17:10:44 +02:00
3876f19d6a
Corrected some issues on OpenGL ES
2016-07-12 01:54:47 +02:00
22672bc738
Added Oculus functions declaration and comments
2016-07-11 19:01:13 +02:00
56ec22f5c9
Corrected some issues on OpenGL 1.1
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Corrected lighting system crash and VR variables not found...
2016-07-11 17:34:12 +02:00
84d1b19f61
Added custom Oculus CV1 parameters
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Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
2016-07-11 14:43:58 +02:00
24c267d324
Compute stereo config from device parameters
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Simulator configuration is directly obtained from VR device parameters!
2016-07-10 20:09:18 +02:00
d587cc0e36
Setup values for Oculus Rift DK2
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Oculus Rift CV1 default values seem not to be available...
2016-07-10 20:07:54 +02:00