ca6016cc71
TextToInteger() always exposed
2020-05-14 13:32:57 +02:00
4ec40e720c
GenMeshCubicmap() added comments and simplification
2020-05-11 17:54:23 +02:00
45450db45a
Update BINDINGS.md
2020-05-11 13:58:28 +02:00
d7b0422769
Update BINDINGS.md
2020-05-11 13:43:58 +02:00
763aa5b8a2
Fixed Generated Normals for GenMeshCubicmap ( #1244 )
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Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
2020-05-11 11:41:21 +02:00
4e3ab8f27d
Update config.h.in
2020-05-09 17:37:02 +02:00
3a4e3d8747
Update CMakeOptions.txt
2020-05-09 17:36:16 +02:00
3a6af2cc57
Remove SUPPORT_IMAGE_DRAWING flag
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ImageDraw() is actually used in multiple functions and it aslo depends on several functions...
2020-05-09 17:17:54 +02:00
913ef1d56f
Misc code reviews
2020-05-09 13:05:54 +02:00
0bd64b7975
Gamepad axis bug fixes and improvement ( #1228 )
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* Fix gamepad axis count
* Fix Xbox axis drawing
* Ignore low axis values
* Revert "Fix gamepad axis count"
This reverts commit f08ae4bf
* Fix GamepadAxis API
* Fix conflict with master
* Revert Gamepad MAX definitions
* Revert MAX_GAMEPAD_AXIS update
2020-05-09 12:39:41 +02:00
7efed56b66
Added [text] flag: SUPPORT_TEXT_MANIPULATION
2020-05-09 12:38:33 +02:00
7a1d3d807f
WARNING: RENAMED: ImageExtractPalette() -> GetImagePalette()
2020-05-09 12:07:18 +02:00
cb3bdf09c6
Merge branch 'master' of https://github.com/raysan5/raylib
2020-05-09 12:05:08 +02:00
959447d8ed
Reorganized texture functions
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Removed ImageAlphaMask() dependency on [text] LoadBMFont()
2020-05-09 12:05:00 +02:00
2d1cbe3cb3
Update .gitignore
2020-05-08 22:48:10 +02:00
db4a618c6f
Fix materials loading for IQM models ( #1227 )
2020-05-08 20:27:10 +02:00
df5c522049
Update CMakeLists.txt to fix CMake build for Raspberry Pi ( #1229 )
2020-05-07 22:22:09 +02:00
4e29294caa
Update BINDINGS.md
2020-05-07 19:22:43 +02:00
a813c40abf
Update BINDINGS.md
2020-05-07 19:19:13 +02:00
37dccd98a6
Added bindings: raylib-purebasic, clj-raylib
2020-05-07 18:37:55 +02:00
d357b116fe
Reviewed missing check for JPG
2020-05-07 18:08:35 +02:00
6fa6757a8b
Comment tweak
2020-05-07 13:39:41 +02:00
f6ca045735
ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
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Those functions could be very useful for custom triangle data drawing, using internal batch system.
2020-05-07 12:46:45 +02:00
2e8299742b
Comments review
2020-05-07 12:45:44 +02:00
67d8b43b0e
Review first person movement Y waving
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Some comments added
2020-05-07 12:45:23 +02:00
fdad1f023b
Avoid all MSVC compile warnings
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Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.
Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.
Some external libraries still generate warnings.
2020-05-06 19:12:09 +02:00
9a1e934621
Added raylib D bindings!
2020-05-06 11:38:21 +02:00
526c85773f
Replace deprectared usleep() calls
2020-05-06 11:33:08 +02:00
845596c30a
No need for "LOGO_RECS_SIDE" maybe an artifact? ( #1236 )
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Game will not compile with those four lines of code.
2020-05-06 11:27:55 +02:00
72443f8f25
Removed RaylibSharp (dead link)
2020-05-02 11:56:24 +02:00
695e937102
Added binding raylib-Forever
2020-05-02 11:48:07 +02:00
b8055925bf
Update raymath.h
2020-05-01 18:19:54 +02:00
6a8e4795da
Update core_input_multitouch.c
2020-05-01 18:16:04 +02:00
af744b07c3
Review latest PR formatting
2020-05-01 18:04:47 +02:00
4583987fb9
Add Vector2MoveTowards function ( #1233 )
2020-05-01 17:50:41 +02:00
c83477ffca
WARNING: Big internal redesign!
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Created RenderBatch type and related functions to allow rlgl users creating custom and separate render batches and not only rely on one internal render batch.
This feature has not been exposed on raylib yet because it implies some breaking changes. Right now a custom RenderBatch is just used internally in rlgl.
2020-05-01 17:34:43 +02:00
51c3bef497
Review exposed #defines and allow user re-defining
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There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required.
Also, multiple #define have been renamed and commented.
2020-05-01 17:31:44 +02:00
1c15dc7292
Reviewed UWP update
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Mostly code formatting tweaks
2020-04-30 21:00:09 +02:00
0981dde9d4
Remove strcmp() requirement
2020-04-30 20:17:16 +02:00
4ca4326bf9
Review LoadGLTF() to read from memory buffer
2020-04-30 19:51:57 +02:00
4b03860810
UWP rework ( #1231 )
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* First draft of UWP rework.
* Read desc
- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.
* Added GIF recording and screenshot support.
* Character inputs and filesystem stuff
* Fix game closing on Xbox when B is pressed.
* Fix the gamepad binding hack
* Add as many keys as I believe are possible.
* Implemented mouse locking of a sort.
* Remove rogue todo, the rest are for a game dev using this example.
* Implemented touch how I "think" it should work. I cant test this.
* Review.
2020-04-30 19:48:39 +02:00
2f454aa4b0
Added latest SPONSORS to list! Thank you very much!
2020-04-29 22:54:40 +02:00
b1a0f9873b
Added raylib-beef to list
2020-04-29 21:10:11 +02:00
ac8f436c3b
Init CORE.Window.focused
2020-04-29 20:55:17 +02:00
e65d15f6ad
Merge branch 'master' of https://github.com/raysan5/raylib
2020-04-27 18:03:05 +02:00
94ab5e2aab
Review issue with vertex batch overflow #1223
2020-04-27 18:02:54 +02:00
06f6497181
Update README.md
2020-04-27 17:49:57 +02:00
6e2d39c51b
ADDED: IsWindowFocused()
2020-04-27 17:41:29 +02:00
ce2e48af52
Update to use latest emscripten and android ndk
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- To support ASYNCIFY instead of EMTERPRETER
- No need to generate a standalone toolchain for Android NDK
2020-04-26 13:46:15 +02:00
72cc3e0530
Corrected issue #1203
2020-04-26 13:23:03 +02:00