d50aa32ec8
Update CMakeLists.txt
2019-05-12 21:51:19 +02:00
561c486ceb
Add WinMM library for linkage
...
Now it's required on Windows if not using a busy wait loop
2019-05-10 20:51:48 +02:00
2ee3b2576c
Merge pull request #833 from Demizdor/fix_selection
...
Fixed DrawTextRecEx() selection when wordwrap is ON
2019-05-10 15:19:41 +02:00
509d9411a1
Fixed DrawTextRecEx() selection when wordwrap is ON
2019-05-10 13:57:24 +03:00
a2ed65aa14
Make code a bit clearer for beginners
2019-05-09 16:10:55 +02:00
46bac0ba2c
Add comment in CheckCollisionSpheres()
2019-05-09 16:09:49 +02:00
5fd3f13cb6
Merge pull request #832 from ProfJski/master
...
Remove sqrt() from CheckCollisionSpheres()
2019-05-09 16:04:52 +02:00
1655463ba5
Update models.c
2019-05-08 14:14:57 -04:00
4330b098f3
Merge pull request #1 from ProfJski/ProfJski-patch-1
...
Update CheckCollisionSpheres() to avoid sqrt
2019-05-08 14:04:46 -04:00
d3dae38449
Update CheckCollisionSpheres() to avoid sqrt
...
Square root calls are computationally expensive. In this case, they can be avoided. Instead of checking distance<RadA+RadB, check distance squared against (RadA+RadB) squared. The dot product of Vector3Subtract(B,A) with itself gives distance squared, so I used this code instead of an element-by-element computation of distance squared. The only downside is that your geometric code is very readable, whereas this is less so.
2019-05-08 13:54:12 -04:00
97c8a28aaa
Remove trail spaces
2019-05-08 18:33:09 +02:00
ecea95f50f
Update raylib.rc.data
2019-05-08 17:14:46 +02:00
4773de26a5
Added WinMM library
...
Required for high resolution timer
2019-05-07 22:56:38 +02:00
f6d1ffd4cd
Tweak ON flag
2019-05-07 15:23:56 +02:00
9824387773
Added resource file for raylib.dll
...
Some minor tweaks
2019-05-07 15:16:14 +02:00
f6d1448da9
Review CMake option flags
2019-05-07 15:15:23 +02:00
e0e2346c22
NO SUPPORT_BUSY_WAIT_LOOP by default
2019-05-07 10:05:21 +02:00
afd90a5a56
Add comment tweak
2019-05-07 09:50:40 +02:00
5d09ca550f
Update issue templates
2019-05-06 22:27:16 +02:00
7be6e3e288
Update issue templates
2019-05-06 17:31:49 +02:00
7a23a35eed
Remove broken example: standard_lighting
2019-05-06 16:39:25 +02:00
621965cb8c
Move bunnymark example to another module
2019-05-06 16:38:58 +02:00
8bafe03ee0
Update text_unicode.c
2019-05-06 10:54:45 +02:00
eeef7fdb51
Review example formatting
2019-05-06 10:46:56 +02:00
528e164ac5
Corrected issue with wrong text measuring
2019-05-06 10:17:34 +02:00
80c8599e81
Avoid warnings pre-evaluating values
...
Variable operations inside the functions should be evaluated before the function operations.
2019-05-06 10:07:06 +02:00
4c33d38812
Avoid warnings pre-evaluating values
...
Variable operations inside the functions should be evaluated before the function operations.
2019-05-06 10:05:43 +02:00
2ddc4bacba
Example review
2019-05-06 09:41:54 +02:00
3e0e91013f
Revert "CMake: make unsequenced modifications an error"
...
This reverts commit 23c1c0bdb2 .
Because add_if_flag_compiles apparently allows unsequenced
even if the compiler doesn't support it..
2019-05-04 23:56:38 +02:00
23c1c0bdb2
CMake: make unsequenced modifications an error
...
They not only result in discrepancies between different compiler,
but trigger undefined behavior. Avoid them by having them break
the CMake build and CI.
2019-05-04 23:20:29 +02:00
43bfb979e5
examples: CMake: warn once only about macOS OpenGL deprecation
...
Otherwise compiling rlgl is too spammy. While at it remove
the now unneeded CheckIncludeFiles.
2019-05-04 23:05:30 +02:00
ae2e48c77f
CMake: don't use system GLFW headers if using built-in GLFW
...
This fixes the current CI failure.
2019-05-04 23:04:52 +02:00
7d57a64337
Travis CI: build, don't download, external GLFW
...
CI is failing because we still test with GLFW 3.2, while
the internal GLFW is 3.3. To avoid such breakages in future,
build and install our own GLFW instead of relying on an external
Debian package.
2019-05-04 23:04:52 +02:00
36d8a648f0
external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS}
...
We were doing this before, but it was deleted during the
last GLFW update. Readd it to fix the associated macOS CI failure.
Fixes: cd934c9f6 ("Update GLFW to 3.3.1")
2019-05-04 22:28:21 +02:00
2cda760312
examples: CMake: don't build core_loading_thread if no pthreads
...
The example requires pthreads and now C11 <stdatomic.h>, thus skip it
if either isn't available.
This also fixes the current Travis CI build failure for the
Windows configuration.
2019-05-04 21:23:41 +02:00
6681fd7df2
examples: core_loading_thread: fix race condition
...
A plain variable is insuffecient for inter-thread communication. Both the
compiler and the processor may reorder accesses. The compiler could even
cache dataLoaded with the result that STATE_FINISHED becomes unreachable.
Fix this by using C11 atomic_bool, which guarantees sequential consistency.
This fixes #827 .
2019-05-04 21:23:19 +02:00
53d9beb534
examples: core_loading_thread: use symbolic names for state machine states
...
And while at it, use a switch clause to make the state machine
structure clearer.
2019-05-04 17:15:48 +02:00
0fe409bfa9
Renamed example
2019-05-03 17:57:36 +02:00
f53395694d
Create examples_template.c
2019-05-03 17:56:58 +02:00
62f1511e5f
Batch of 9 new shapes examples!
...
Some examples included in this batch require the included libraries: `easings.h` and `raygui.h`. Examples included:
- shapes_bouncing_ball
- shapes_collision_area
- shapes_following_eyes
- shapes_draw_circle_sector (requires raygui.h)
- shapes_draw_rectangle_rounded (requires raygui.h)
- shapes_draw_ring (requires raygui.h)
- shapes_easings_ball_anim (requires easings.h)
- shapes_easings_box_anim (requires easings.h)
- shapes_easings_rectangle_array (requires easings.h)
2019-05-03 16:00:16 +02:00
0c53360a3a
new example: textures_sprite_explosion
2019-05-03 15:56:07 +02:00
c6b7f9c5b0
Some minor comments
2019-05-03 15:55:24 +02:00
f44888e466
Force HighDPI on macOS
2019-05-03 09:45:16 +02:00
4d00b5a8bb
Merge pull request #824 from kawa-yoiko/highdpi-cmakeopt
...
Add SUPPORT_HIGH_DPI to CMakeOptions.txt
2019-05-03 09:42:48 +02:00
780cefc3b0
Add SUPPORT_HIGH_DPI to CMakeOptions.txt
2019-05-03 12:24:20 +08:00
0b2bad4205
Update models_first_person_maze.c
2019-05-02 13:24:02 +02:00
beda4180cd
Added missing include
2019-05-02 13:15:05 +02:00
a9ebf8e10d
new example: textures_sprite_button
2019-05-02 13:01:36 +02:00
34feacc148
new example: core_loading_thread
...
Data loading in a second thread with progress bar in main thread
2019-05-02 12:22:54 +02:00
d46160fb6e
example review: models_first_person_maze
...
Added walls collision check
2019-05-02 12:22:15 +02:00