- make sure that src/external/rl_gputex.h uses it's own macros
for printing warnings and allocating memory
- add few additional macros in order to decouple rl_gputex from headers
that are being included by Raylib (e.g. *_MEMSET, *_NULL and so on)
- make sure that rl_gputex uses RL_*ALLOC, TRACELOG and RLAPI macros
when (and only when) being included by src/rtextures.c
- replace LOG() and RL_GPUTEX_SHOW_LOG_INFO macros with: RL_GPUTEX_WARN
and RL_GPUTEX_SHOW_WARN_INFO (this is a breaking change, but it was
broken and unusable anyway, see:
https://github.com/raysan5/raylib/issues/5039#issuecomment-3065732596 )
- fixes issue all issues mentioned in:
https://github.com/raysan5/raylib/issues/5039#issuecomment-3065732596
- remove logging upon successfully saving a file; Raylib does this
anyway and we want rl_gputex to only print WARNings upon failures;
see: https://discord.com/channels/426912293134270465/541710686468702250/1394406734306480352
- add additional condition when saving a file; now checks for both
fwrite() and fclose() failures; before it would warn about both,
but only return result based on fclose()
- add some notes about the current state of compiling rl_gputex
without depending on Raylib (spoiler: it's still broken...)
- bump rl_gputex version to 1.1 since this is a potential breaking
change (only for people attempting to use it without Raylib)
Fixes: https://github.com/raysan5/raylib/issues/5039
Reference: https://discord.com/channels/426912293134270465/541710686468702250/1394403611852931255
I did this with the intention of fixing
https://github.com/raysan5/raylib/issues/5027
but it's hard to tell if it will help in that case or not.
Anyway, bumping the header with mappings should be done once in a while.
I haven't found any Raylib script for doing this, so here's how I did it
step-by-step with CMake rule provided by GLFW (I'm on Linux, but this
should be similar on any other POSIX system):
```sh
$ git clone https://github.com/raysan5/raylib.git
$ cd raylib/src/external/glfw/
$ cmake -B ./build -DGLFW_BUILD_EXAMPLES=OFF -DGLFW_BUILD_TESTS=OFF -DGLFW_BUILD_DOCS=OFF -G "Unix Makefiles"
$ make -C ./build update_mappings
$ rm -fr ./build
```
then I checked, if any mappings were deleted (without updating) with
following shell one-liner:
```sh
# you must be at 'raylib/src/external/glfw/' when executing this
$ for i in $(git diff ./src/mappings.h | sed -n -e 's/^-"\([0-9a-z]*\),.*$/\1/p'); do grep <./src/mappings.h "$i" > /dev/null || echo "$i"; done;
```
which gave me the following IDs:
```txt
0300000066f700000500000000000000
030000000d0f00001600000000007803
03000000efbe0000edfe000000000000
03000000786901006e70000000000000
050000005e040000e002000030110000
03000000790000000600000010010000
030000000d0f00000d00000000010000
030000000d0f0000d800000072056800
03000000c0160000dc27000001010000
030000008916000000fd000024010000
```
I have checked all those IDs with `git log -p` against
https://github.com/mdqinc/SDL_GameControllerDB
and it seems that all of them were deleted by upstream (I was afraid that
maybe some mappings were added manually by a Raylib contributor and then
overwritten by my patch, but they weren't; All good!)
Undefine DEBUG to avoid external redefinition
warnings/conflicts. This is probably a common
definition for many external build systems'
debug configurations.
This ensures raylib will not emit
a warning about the DEBUG definition being
redefined in external build systems.
* [rcore] add 'GetClipboardImage' for windows
* [rcore] GetClipboardImage removed some unneeded defines
* [rcore] PLATFORM_SDL: create a compatility layer for SDL3
* external: add win32_clipboard.h header only lib
* [rcore] using win32_clipboard on platforms rlfw and rgfw
* [rcore] fix warnings in SDL3 compatibility layer
* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3
* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW
* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW
* [rcore]: PLATFORM_SDL: improve clipboard data retrieval
* external: remove unused function from win32_clipboard.h
* Makefile: allow for extra flags necessary when compiling for SDL3
* [rcore]: fix string typo
* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2
* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI
* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2
* [rcore]: typo
* (rcore_desktop_rgfw.c) fix errors when compiling with mingw
* define WideCharToMultiByte
* update RGFW
* move stdcall def to windows only
* fix raw cursor input