e1ecebfff9
Revert "fixed GLFW compiler flag for OSX"
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This reverts #841 commit 97160fd970 .
2019-05-17 20:27:42 +02:00
245cf2400e
Review shader examples
2019-05-17 20:03:04 +02:00
0ec46e8976
Merge pull request #841 from iskolbin/master
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[build] fixed GLFW compiler flag for OSX
2019-05-17 17:38:46 +02:00
97160fd970
fixed GLFW compiler flag for OSX
2019-05-17 17:56:05 +03:00
970f1e8ff1
examples review
2019-05-17 01:17:40 +02:00
ce87d2ced4
new example: shaders_eratosthenes
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Contributed by ProfJski
2019-05-16 17:23:31 +02:00
9fd410b8a8
Review shader to use provided texture coordinates
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Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16 17:07:59 +02:00
cf4fde9456
Corrected bug on NEON
2019-05-16 16:10:52 +02:00
9994f16479
Review build config on web
2019-05-16 15:40:28 +02:00
25ac9bfb28
Update dr_flac, dr_mp3, dr_wav to latest version
2019-05-16 15:31:33 +02:00
579d932551
Update miniaudio to v0.9.4
2019-05-16 15:30:41 +02:00
f44dfa1ef2
Implement VR distortion shader for GLSL 100
2019-05-16 15:30:03 +02:00
f1ffb3f573
Review shaders for GLSL 100
2019-05-16 10:05:14 +02:00
84fb2e00df
Merge pull request #838 from eggmund/master
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Update julia set example.
2019-05-15 19:03:39 +02:00
eb7beb59b6
Ammended comment.
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Also changed path to shader back to what it was originally.
2019-05-15 17:59:03 +01:00
a7c5e3cab7
Updating julia set example.
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Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
2019-05-15 17:55:19 +01:00
998b4180e1
Update example!
2019-05-15 17:00:50 +02:00
5a1a0a3492
Corrected issue with multi-mesh obj models
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Note that all meshes are loaded as a single one at this moment, loading should be improved!
2019-05-15 15:12:56 +02:00
0b18133e46
Update shaders_julia_set.c
2019-05-15 13:10:00 +02:00
d878a0aecb
Update shaders_julia_set.c
2019-05-15 12:53:13 +02:00
ab44033ed6
Added new examples to Makefile
2019-05-15 12:24:09 +02:00
0eece03205
Corrected issue with texture flip X
2019-05-15 12:22:29 +02:00
4d8b9e595a
external: glfw: Revert "Added WinMM library"
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This reverts commit 4773de26a5 .
which adds -lwinmm at the wrong place. It should be in the raylib
linker flags, not GLFW's.
2019-05-15 08:14:24 +02:00
e7995c483d
.travis.yml: update wayland dependency ECM version
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extra-cmake-modules 5.38.0a is no longer hosted at the specified
kernel.org link. Use the occasion to move on to 5.58.
Because newer ECM debian packages have the control.tar file
xz-compressed, we need to update dpkg as well on trusty.
For more information, see
https://bugs.launchpad.net/ubuntu/+source/dpkg/+bug/1730627
2019-05-15 08:13:25 +02:00
0467f32cc1
examples: CMake: restrict OpenGL deprecation warnings to macOS
2019-05-15 08:13:20 +02:00
e8a376c80c
CMake: add winmm.dll as Windows dependency
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Fixes: e0e2346c22 ("NO SUPPORT_BUSY_WAIT_LOOP by default")
2019-05-15 08:11:41 +02:00
3f7b14aeed
Corrected web issue
2019-05-14 18:02:11 +02:00
7eb488a350
Improve support for web building
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Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow!
2019-05-14 18:01:20 +02:00
424d3ca8d9
examples review
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Redesigns, deletes and renames
Also noted authors propertly on contributed examples
2019-05-14 15:34:23 +02:00
2edec8ae28
Some example tweaks
2019-05-14 00:08:21 +02:00
6f7b721d81
Merge branch 'master' of https://github.com/raysan5/raylib
2019-05-14 00:07:44 +02:00
6804c2189e
new examples: shaders_texture_waves
2019-05-14 00:07:34 +02:00
00431396b0
Merge branch 'master' of https://github.com/raysan5/raylib
2019-05-12 21:53:21 +02:00
d50aa32ec8
Update CMakeLists.txt
2019-05-12 21:51:19 +02:00
4b8c56ebd3
Merge pull request #835 from eggmund/master
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Added julia set shader example.
2019-05-12 21:50:48 +02:00
aea3b2df65
Fixed another small comment error
2019-05-12 17:31:04 +01:00
c25154064d
Fixed small error in comments
2019-05-12 17:14:52 +01:00
49a49e492a
Added julia set shader example.
2019-05-12 16:50:56 +01:00
561c486ceb
Add WinMM library for linkage
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Now it's required on Windows if not using a busy wait loop
2019-05-10 20:51:48 +02:00
2ee3b2576c
Merge pull request #833 from Demizdor/fix_selection
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Fixed DrawTextRecEx() selection when wordwrap is ON
2019-05-10 15:19:41 +02:00
509d9411a1
Fixed DrawTextRecEx() selection when wordwrap is ON
2019-05-10 13:57:24 +03:00
a2ed65aa14
Make code a bit clearer for beginners
2019-05-09 16:10:55 +02:00
46bac0ba2c
Add comment in CheckCollisionSpheres()
2019-05-09 16:09:49 +02:00
5fd3f13cb6
Merge pull request #832 from ProfJski/master
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Remove sqrt() from CheckCollisionSpheres()
2019-05-09 16:04:52 +02:00
1655463ba5
Update models.c
2019-05-08 14:14:57 -04:00
4330b098f3
Merge pull request #1 from ProfJski/ProfJski-patch-1
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Update CheckCollisionSpheres() to avoid sqrt
2019-05-08 14:04:46 -04:00
d3dae38449
Update CheckCollisionSpheres() to avoid sqrt
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Square root calls are computationally expensive. In this case, they can be avoided. Instead of checking distance<RadA+RadB, check distance squared against (RadA+RadB) squared. The dot product of Vector3Subtract(B,A) with itself gives distance squared, so I used this code instead of an element-by-element computation of distance squared. The only downside is that your geometric code is very readable, whereas this is less so.
2019-05-08 13:54:12 -04:00
97c8a28aaa
Remove trail spaces
2019-05-08 18:33:09 +02:00
ecea95f50f
Update raylib.rc.data
2019-05-08 17:14:46 +02:00
4773de26a5
Added WinMM library
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Required for high resolution timer
2019-05-07 22:56:38 +02:00