e6d304cdc2
Tweak to avoid compilation warning
2020-01-28 18:35:14 +01:00
4663cc03f3
Removed big examples
2020-01-28 18:34:59 +01:00
77484cb19c
Update README.md
2020-01-28 18:32:48 +01:00
15345ded25
Removed big examples (models_solar_system_rlgl)
2020-01-28 18:30:55 +01:00
c715cae18d
Some tweaks
2020-01-28 16:40:12 +01:00
98a7d35bab
Corrected issue with matrix order multiplication #1054
2020-01-27 16:32:28 +01:00
4f7d090fb2
ADDED: DrawEllipse() and DrawEllipseLines() #1047
2020-01-27 16:21:37 +01:00
954f029118
Support touch/mouse indistinctly
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REMOVED: IsTouchDetected()
2020-01-27 15:31:43 +01:00
4fa2c32906
Review touch input scaling for PLATFORM_WEB #163
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Now touch inputs scale proportionally to the canvas size
2020-01-27 12:09:31 +01:00
7e9bed5c89
Review default font scale filter for HighDPI mode
2020-01-26 18:53:34 +01:00
5ec87c4c6f
ADDED: TextCopy() #1083
2020-01-26 18:38:46 +01:00
05443cd0c8
Corrected bug #989
2020-01-26 18:29:13 +01:00
b02c6127a0
Minor tweaks
2020-01-26 13:27:37 +01:00
46774a8167
REVIEWED: GetDirectoryPath()
2020-01-26 13:01:35 +01:00
f28c1ef675
ADDED: IsTouchDetected()
2020-01-24 19:45:51 +01:00
eee995ec3d
ADDED: GetWorldToScreenEx()
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Addressing issue #1056
2020-01-24 18:54:53 +01:00
a3ca859db2
Allow MAX_BATCH_BUFFERING config at compile time
2020-01-24 18:36:20 +01:00
40d6c15798
Addressed issue #1051
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Allow frustrum culling near/far distance configuration at compile time.
2020-01-24 18:35:58 +01:00
d41386d661
Minor tweaks to avoid warnings
2020-01-24 18:23:36 +01:00
7ae426c377
Redesigned TextToInteger()
2020-01-24 17:58:19 +01:00
fa0d5bbf9e
Remove duplicate function
2020-01-23 21:12:50 +01:00
d10ff78822
WARNING: Renamed Vector3Multiply() to Vector3Scale()
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Renamed for consistency with Vecto2Scale()
Also renamed Vector3MultiplyV() to Vector3Multiply()
2020-01-23 21:10:12 +01:00
e932d23cf4
Update cgltf.h
2020-01-22 23:24:11 +01:00
49b723e76d
Correct issue with define
2020-01-22 15:11:22 +01:00
71017993ce
Remove unneeded traces
2020-01-21 00:32:35 +01:00
42d56d2f37
Added SUPPORT_HALFBUSY_WAIT_LOOP
2020-01-19 17:31:55 +01:00
cff38308b7
Support custom allocator
2020-01-19 13:05:21 +01:00
9c52a4932d
Corrected issue with types
2020-01-19 12:49:33 +01:00
edc1d2511d
Review module to fit raylib conventions
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Support custom allocators
2020-01-19 12:29:21 +01:00
1c4dadcf68
Support custom memory allocators
2020-01-19 12:10:09 +01:00
d797bb3e1c
Support custom memory allocators
2020-01-19 11:42:16 +01:00
bec467705e
Review custom allocators
2020-01-19 11:23:38 +01:00
fe0d04c879
Review functions modifiers
2020-01-19 11:23:27 +01:00
406373caa9
Review functions definition modifiers
2020-01-19 11:22:28 +01:00
6a46dcb374
Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported (previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh ( #1075 )
2020-01-17 23:06:46 +01:00
7e77dc7a21
Create makefile for building android app on osx ( #1070 )
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* Create makefile for building android app on osx
This makefile can work on macos to build android app
* Update and rename Makefile.macos.android to Makefile.Android.macos
Rename the makefile for android macos.
* Update Makefile.Android.macos
replace the user specific folder with env var $HOME
2020-01-16 16:41:49 +01:00
56e7a75a77
Update ci_src_examples_win.yml
2020-01-15 18:28:29 +01:00
0b4af7d341
Update ci_src_examples_win.yml
2020-01-15 18:25:02 +01:00
8deac79028
Update ci_src_examples_win.yml
2020-01-15 18:22:55 +01:00
2031c06880
Update ci_src_examples_win.yml
2020-01-15 18:20:16 +01:00
20e446cc7d
Review Makefiles for web compilation
2020-01-15 18:00:13 +01:00
1eae4b483b
Commented unnecessary printf()/puts() calls
2020-01-15 13:14:06 +01:00
1f82b0d847
Comment tweak
2020-01-15 13:13:30 +01:00
b0ce16b460
LoadFontData(): generate empty image for space
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This could be required on texture packing ;)
2020-01-15 11:53:46 +01:00
237972652d
GetImageAlphaBorder() return 0 in case of blank image
2020-01-15 11:52:50 +01:00
9f699af138
Merge branch 'master' of https://github.com/raysan5/raylib
2020-01-15 11:22:15 +01:00
4525c897e2
GetImageData() returns NULL if image size is 0
2020-01-15 11:22:00 +01:00
019434a37e
Fix for short non-looping sounds ( #1067 )
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Short non-looping sounds can sometimes think they need to keep playing and will output their first few frames again. This helps to break out of all the loops instead of just this one.
2020-01-14 09:15:52 +01:00
22b7713287
IsFileExtension(): Review issue with no-extension files
2020-01-12 13:56:03 +01:00
a748c3bf25
Review VS2017 project to support x64 properly
2020-01-12 13:52:01 +01:00