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19e6352d37
| Author | SHA1 | Date | |
|---|---|---|---|
| 19e6352d37 | |||
| d03a59ca3e | |||
| 2454b3ed4b | |||
| d996bf2bbd | |||
| f33823cefe | |||
| 0aacd330d4 | |||
| ce617cd814 |
@ -81,27 +81,6 @@ int main(void)
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GuiListViewEx((Rectangle){ 0, 50, GetScreenWidth(), GetScreenHeight() - 50 },
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GuiListViewEx((Rectangle){ 0, 50, GetScreenWidth(), GetScreenHeight() - 50 },
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files.paths, files.count, &listScrollIndex, &listItemActive, &listItemFocused);
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files.paths, files.count, &listScrollIndex, &listItemActive, &listItemFocused);
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/*
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for (int i = 0; i < (int)files.count; i++)
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{
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Color color = Fade(LIGHTGRAY, 0.3f);
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if (!IsPathFile(files.paths[i]) && DirectoryExists(files.paths[i]))
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{
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if (GuiButton((Rectangle){0.0f, 85.0f + 40.0f*(float)i, screenWidth, 40}, ""))
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{
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TextCopy(directory, files.paths[i]);
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UnloadDirectoryFiles(files);
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files = LoadDirectoryFiles(directory);
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continue;
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}
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}
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DrawRectangle(0, 85 + 40*i, screenWidth, 40, color);
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DrawText(GetFileName(files.paths[i]), 120, 100 + 40*i, 10, GRAY);
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}
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*/
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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}
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}
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@ -17,7 +17,7 @@
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#include "raylib.h"
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#include "raylib.h"
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#include "reasings.h" // Required for easing functions
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#include "reasings.h" // Required for: easing functions
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#define FONT_SIZE 20
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#define FONT_SIZE 20
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@ -52,6 +52,7 @@ int main(void)
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float hue = t*t;
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float hue = t*t;
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float saturation = t;
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float saturation = t;
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float value = t;
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float value = t;
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palette[i] = ColorFromHSV(250.0f + 150.0f*hue, saturation, value);
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palette[i] = ColorFromHSV(250.0f + 150.0f*hue, saturation, value);
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}
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}
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@ -66,11 +67,9 @@ int main(void)
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// Grow flameRoot
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// Grow flameRoot
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for (int x = 2; x < flameWidth; x++)
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for (int x = 2; x < flameWidth; x++)
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{
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{
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unsigned char flame = flameRootBuffer[x];
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int flame = (int)flameRootBuffer[x];
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if (flame == 255) continue;
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flame += GetRandomValue(0, 2);
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flame += GetRandomValue(0, 2);
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if (flame > 255) flame = 255;
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flameRootBuffer[x] = (flame > 255)? 255: (unsigned char)flame;
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flameRootBuffer[x] = flame;
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}
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}
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// Transfer flameRoot to indexBuffer
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// Transfer flameRoot to indexBuffer
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@ -83,8 +82,7 @@ int main(void)
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// Clear top row, because it can't move any higher
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// Clear top row, because it can't move any higher
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for (int x = 0; x < imageWidth; x++)
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for (int x = 0; x < imageWidth; x++)
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{
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{
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if (indexBuffer[x] == 0) continue;
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if (indexBuffer[x] != 0) indexBuffer[x] = 0;
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indexBuffer[x] = 0;
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}
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}
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// Skip top row, it is already cleared
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// Skip top row, it is already cleared
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@ -94,20 +92,24 @@ int main(void)
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{
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{
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unsigned int i = x + y*imageWidth;
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unsigned int i = x + y*imageWidth;
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unsigned char colorIndex = indexBuffer[i];
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unsigned char colorIndex = indexBuffer[i];
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if (colorIndex == 0) continue;
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if (colorIndex != 0)
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{
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// Move pixel a row above
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// Move pixel a row above
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indexBuffer[i] = 0;
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indexBuffer[i] = 0;
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int moveX = GetRandomValue(0, 2) - 1;
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int moveX = GetRandomValue(0, 2) - 1;
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int newX = x + moveX;
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int newX = x + moveX;
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if (newX < 0 || newX >= imageWidth) continue;
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|
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if ((newX > 0) && (newX < imageWidth))
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|
{
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unsigned int iabove = i - imageWidth + moveX;
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unsigned int iabove = i - imageWidth + moveX;
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int decay = GetRandomValue(0, 3);
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int decay = GetRandomValue(0, 3);
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colorIndex -= (decay < colorIndex)? decay : colorIndex;
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colorIndex -= (decay < colorIndex)? decay : colorIndex;
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indexBuffer[iabove] = colorIndex;
|
indexBuffer[iabove] = colorIndex;
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}
|
}
|
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}
|
}
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||||||
|
}
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|
}
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// Update screenImage with palette colors
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// Update screenImage with palette colors
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for (int y = 1; y < imageHeight; y++)
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for (int y = 1; y < imageHeight; y++)
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@ -117,6 +119,7 @@ int main(void)
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unsigned int i = x + y*imageWidth;
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unsigned int i = x + y*imageWidth;
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unsigned char colorIndex = indexBuffer[i];
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unsigned char colorIndex = indexBuffer[i];
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Color col = palette[colorIndex];
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Color col = palette[colorIndex];
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|
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ImageDrawPixel(&screenImage, x, y, col);
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ImageDrawPixel(&screenImage, x, y, col);
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}
|
}
|
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}
|
}
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88
src/raudio.c
88
src/raudio.c
@ -295,6 +295,10 @@ typedef struct tagBITMAPINFOHEADER {
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#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Audio pool channels
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#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Audio pool channels
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#endif
|
#endif
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|
|
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|
#ifndef AUDIO_BUFFER_RESIDUAL_CAPACITY
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|
#define AUDIO_BUFFER_RESIDUAL_CAPACITY 8 // In PCM frames. For resampling and pitch shifting.
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|
#endif
|
||||||
|
|
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//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Types and Structures Definition
|
// Types and Structures Definition
|
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//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
@ -337,6 +341,8 @@ typedef enum {
|
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// Audio buffer struct
|
// Audio buffer struct
|
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struct rAudioBuffer {
|
struct rAudioBuffer {
|
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ma_data_converter converter; // Audio data converter
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ma_data_converter converter; // Audio data converter
|
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|
unsigned char* converterResidual; // Cached residual input frames for use by the converter
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unsigned int converterResidualCount; // The number of valid frames sitting in converterResidual
|
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|
|
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AudioCallback callback; // Audio buffer callback for buffer filling on audio threads
|
AudioCallback callback; // Audio buffer callback for buffer filling on audio threads
|
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rAudioProcessor *processor; // Audio processor
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rAudioProcessor *processor; // Audio processor
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@ -586,6 +592,15 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
|
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return NULL;
|
return NULL;
|
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}
|
}
|
||||||
|
|
||||||
|
// A cache for use by the converter is necessary when resampling because
|
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|
// when generating output frames a different number of input frames will
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|
// be consumed. Any residual input frames need to be kept track of to
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|
// ensure there are no discontinuities. Since raylib supports pitch
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|
// shifting, which is done through resampling, a cache will always be
|
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|
// required. This will be kept relatively small to avoid too much wastage.
|
||||||
|
audioBuffer->converterResidualCount = 0;
|
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|
audioBuffer->converterResidual = (unsigned char*)RL_CALLOC(AUDIO_BUFFER_RESIDUAL_CAPACITY*ma_get_bytes_per_frame(format, channels), 1);
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|
|
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// Init audio buffer values
|
// Init audio buffer values
|
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audioBuffer->volume = 1.0f;
|
audioBuffer->volume = 1.0f;
|
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audioBuffer->pitch = 1.0f;
|
audioBuffer->pitch = 1.0f;
|
||||||
@ -621,6 +636,7 @@ void UnloadAudioBuffer(AudioBuffer *buffer)
|
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{
|
{
|
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UntrackAudioBuffer(buffer);
|
UntrackAudioBuffer(buffer);
|
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ma_data_converter_uninit(&buffer->converter, NULL);
|
ma_data_converter_uninit(&buffer->converter, NULL);
|
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|
RL_FREE(buffer->converterResidual);
|
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RL_FREE(buffer->data);
|
RL_FREE(buffer->data);
|
||||||
RL_FREE(buffer);
|
RL_FREE(buffer);
|
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}
|
}
|
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@ -705,7 +721,7 @@ void SetAudioBufferPitch(AudioBuffer *buffer, float pitch)
|
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// Note that this changes the duration of the sound:
|
// Note that this changes the duration of the sound:
|
||||||
// - higher pitches will make the sound faster
|
// - higher pitches will make the sound faster
|
||||||
// - lower pitches make it slower
|
// - lower pitches make it slower
|
||||||
ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.sampleRateOut/pitch);
|
ma_uint32 outputSampleRate = (ma_uint32)((float)AUDIO.System.device.sampleRate/pitch);
|
||||||
ma_data_converter_set_rate(&buffer->converter, buffer->converter.sampleRateIn, outputSampleRate);
|
ma_data_converter_set_rate(&buffer->converter, buffer->converter.sampleRateIn, outputSampleRate);
|
||||||
|
|
||||||
buffer->pitch = pitch;
|
buffer->pitch = pitch;
|
||||||
@ -2456,38 +2472,78 @@ static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, f
|
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// NOTE: Continuously converting data from the AudioBuffer's internal format to the mixing format,
|
// NOTE: Continuously converting data from the AudioBuffer's internal format to the mixing format,
|
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// which should be defined by the output format of the data converter.
|
// which should be defined by the output format of the data converter.
|
||||||
// This is done until frameCount frames have been output.
|
// This is done until frameCount frames have been output.
|
||||||
// The important detail to remember is that more data than required should neeveer be read,
|
ma_uint32 bpf = ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn);
|
||||||
// for the specified number of output frames.
|
|
||||||
// This can be achieved with ma_data_converter_get_required_input_frame_count()
|
|
||||||
ma_uint8 inputBuffer[4096] = { 0 };
|
ma_uint8 inputBuffer[4096] = { 0 };
|
||||||
ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn);
|
ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/bpf;
|
||||||
|
|
||||||
ma_uint32 totalOutputFramesProcessed = 0;
|
ma_uint32 totalOutputFramesProcessed = 0;
|
||||||
while (totalOutputFramesProcessed < frameCount)
|
while (totalOutputFramesProcessed < frameCount)
|
||||||
{
|
{
|
||||||
|
float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.channelsOut);
|
||||||
ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed;
|
ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed;
|
||||||
ma_uint64 inputFramesToProcessThisIteration = 0;
|
ma_uint64 inputFramesToProcessThisIteration = 0;
|
||||||
|
|
||||||
(void)ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration, &inputFramesToProcessThisIteration);
|
// Process any residual input frames from the previous read first.
|
||||||
if (inputFramesToProcessThisIteration > inputBufferFrameCap)
|
if (audioBuffer->converterResidualCount > 0)
|
||||||
{
|
{
|
||||||
inputFramesToProcessThisIteration = inputBufferFrameCap;
|
ma_uint64 inputFramesProcessedThisIteration = audioBuffer->converterResidualCount;
|
||||||
|
ma_uint64 outputFramesProcessedThisIteration = outputFramesToProcessThisIteration;
|
||||||
|
ma_data_converter_process_pcm_frames(&audioBuffer->converter, audioBuffer->converterResidual, &inputFramesProcessedThisIteration, runningFramesOut, &outputFramesProcessedThisIteration);
|
||||||
|
|
||||||
|
// Make sure the data in the cache is consumed. This can be optimized to use a cursor instead of a memmove().
|
||||||
|
memmove(audioBuffer->converterResidual, audioBuffer->converterResidual + inputFramesProcessedThisIteration*bpf, (size_t)(AUDIO_BUFFER_RESIDUAL_CAPACITY - inputFramesProcessedThisIteration) * bpf);
|
||||||
|
audioBuffer->converterResidualCount -= (ma_uint32)inputFramesProcessedThisIteration; // Safe cast
|
||||||
|
|
||||||
|
totalOutputFramesProcessed += (ma_uint32)outputFramesProcessedThisIteration; // Safe cast
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Getting here means there are no residual frames from the previous read. Fresh data can now be
|
||||||
|
// pulled from the AudioBuffer and processed.
|
||||||
|
//
|
||||||
|
// A best guess needs to be used made to determine how many input frames to pull from the
|
||||||
|
// buffer. There are three possible outcomes: 1) exact; 2) underestimated; 3) overestimated.
|
||||||
|
//
|
||||||
|
// When the guess is exactly correct or underestimated there is nothing special to handle - it'll be
|
||||||
|
// handled naturally by the loop.
|
||||||
|
//
|
||||||
|
// When the guess is overestimated, that's when it gets more complicated. In this case, any overflow
|
||||||
|
// needs to be stored in a buffer for later processing by the next read.
|
||||||
|
ma_uint32 estimatedInputFrameCount = (ma_uint32)(((float)audioBuffer->converter.resampler.sampleRateIn / audioBuffer->converter.resampler.sampleRateOut) * outputFramesToProcessThisIteration);
|
||||||
|
if (estimatedInputFrameCount == 0)
|
||||||
|
{
|
||||||
|
estimatedInputFrameCount = 1; // Make sure at least one input frame is read.
|
||||||
}
|
}
|
||||||
|
|
||||||
float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.channelsOut);
|
if (estimatedInputFrameCount > inputBufferFrameCap)
|
||||||
|
{
|
||||||
|
estimatedInputFrameCount = inputBufferFrameCap;
|
||||||
|
}
|
||||||
|
|
||||||
// At this point we can convert the data to our mixing format
|
estimatedInputFrameCount = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, estimatedInputFrameCount);
|
||||||
ma_uint64 inputFramesProcessedThisIteration = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, (ma_uint32)inputFramesToProcessThisIteration);
|
|
||||||
|
ma_uint64 inputFramesProcessedThisIteration = estimatedInputFrameCount;
|
||||||
ma_uint64 outputFramesProcessedThisIteration = outputFramesToProcessThisIteration;
|
ma_uint64 outputFramesProcessedThisIteration = outputFramesToProcessThisIteration;
|
||||||
ma_data_converter_process_pcm_frames(&audioBuffer->converter, inputBuffer, &inputFramesProcessedThisIteration, runningFramesOut, &outputFramesProcessedThisIteration);
|
ma_data_converter_process_pcm_frames(&audioBuffer->converter, inputBuffer, &inputFramesProcessedThisIteration, runningFramesOut, &outputFramesProcessedThisIteration);
|
||||||
|
|
||||||
totalOutputFramesProcessed += (ma_uint32)outputFramesProcessedThisIteration; // Safe cast
|
if (estimatedInputFrameCount > inputFramesProcessedThisIteration)
|
||||||
|
{
|
||||||
|
// Getting here means the estimated input frame count was overestimated. The residual needs
|
||||||
|
// be stored for later use.
|
||||||
|
ma_uint64 residualFrameCount = estimatedInputFrameCount - inputFramesProcessedThisIteration;
|
||||||
|
|
||||||
if (inputFramesProcessedThisIteration < inputFramesToProcessThisIteration) break; // Ran out of input data
|
// A safety check to make sure the capacity of the residual cache is not exceeded.
|
||||||
|
if (residualFrameCount > AUDIO_BUFFER_RESIDUAL_CAPACITY)
|
||||||
|
{
|
||||||
|
residualFrameCount = AUDIO_BUFFER_RESIDUAL_CAPACITY;
|
||||||
|
}
|
||||||
|
|
||||||
// This should never be hit, but added here for safety
|
memcpy(audioBuffer->converterResidual, inputBuffer + inputFramesProcessedThisIteration*bpf, (size_t)(residualFrameCount * bpf));
|
||||||
// Ensures we get out of the loop when no input nor output frames are processed
|
audioBuffer->converterResidualCount = residualFrameCount;
|
||||||
if ((inputFramesProcessedThisIteration == 0) && (outputFramesProcessedThisIteration == 0)) break;
|
}
|
||||||
|
|
||||||
|
totalOutputFramesProcessed += (ma_uint32)outputFramesProcessedThisIteration;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return totalOutputFramesProcessed;
|
return totalOutputFramesProcessed;
|
||||||
|
|||||||
@ -3422,7 +3422,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
|
|||||||
// Possible formats: GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32 and GL_DEPTH_COMPONENT32F
|
// Possible formats: GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32 and GL_DEPTH_COMPONENT32F
|
||||||
unsigned int glInternalFormat = GL_DEPTH_COMPONENT;
|
unsigned int glInternalFormat = GL_DEPTH_COMPONENT;
|
||||||
|
|
||||||
#if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3))
|
#if defined(GRAPHICS_API_OPENGL_ES2)
|
||||||
// WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT)
|
// WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT)
|
||||||
// while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities
|
// while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities
|
||||||
if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer)
|
if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer)
|
||||||
|
|||||||
26
src/rtext.c
26
src/rtext.c
@ -1497,15 +1497,14 @@ void UnloadTextLines(char **lines, int lineCount)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Get text length in bytes, check for \0 character
|
// Get text length in bytes, check for \0 character
|
||||||
|
// NOTE: Alternative: use strlen(text)
|
||||||
unsigned int TextLength(const char *text)
|
unsigned int TextLength(const char *text)
|
||||||
{
|
{
|
||||||
unsigned int length = 0;
|
unsigned int length = 0;
|
||||||
|
|
||||||
if (text != NULL)
|
if (text != NULL)
|
||||||
{
|
{
|
||||||
// NOTE: Alternative: use strlen(text)
|
while (text[length] != '\0') length++;
|
||||||
|
|
||||||
while (*text++) length++;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return length;
|
return length;
|
||||||
@ -1718,7 +1717,7 @@ char *TextReplace(const char *text, const char *search, const char *replacement)
|
|||||||
{
|
{
|
||||||
char *result = NULL;
|
char *result = NULL;
|
||||||
|
|
||||||
if ((text != NULL) && (search != NULL))
|
if ((text != NULL) && (search != NULL) && (search[0] != '\0'))
|
||||||
{
|
{
|
||||||
if (replacement == NULL) replacement = "";
|
if (replacement == NULL) replacement = "";
|
||||||
|
|
||||||
@ -1732,8 +1731,6 @@ char *TextReplace(const char *text, const char *search, const char *replacement)
|
|||||||
|
|
||||||
textLen = TextLength(text);
|
textLen = TextLength(text);
|
||||||
searchLen = TextLength(search);
|
searchLen = TextLength(search);
|
||||||
if (searchLen == 0) return NULL; // Empty search causes infinite loop during count
|
|
||||||
|
|
||||||
replaceLen = TextLength(replacement);
|
replaceLen = TextLength(replacement);
|
||||||
|
|
||||||
// Count the number of replacements needed
|
// Count the number of replacements needed
|
||||||
@ -1742,15 +1739,15 @@ char *TextReplace(const char *text, const char *search, const char *replacement)
|
|||||||
|
|
||||||
// Allocate returning string and point temp to it
|
// Allocate returning string and point temp to it
|
||||||
int tempLen = textLen + (replaceLen - searchLen)*count + 1;
|
int tempLen = textLen + (replaceLen - searchLen)*count + 1;
|
||||||
temp = result = (char *)RL_MALLOC(tempLen);
|
temp = result = (char *)RL_CALLOC(tempLen, sizeof(char));
|
||||||
|
|
||||||
if (!result) return NULL; // Memory could not be allocated
|
|
||||||
|
|
||||||
|
if (result != NULL) // Memory was allocated
|
||||||
|
{
|
||||||
// First time through the loop, all the variable are set correctly from here on,
|
// First time through the loop, all the variable are set correctly from here on,
|
||||||
// - 'temp' points to the end of the result string
|
// - 'temp' points to the end of the result string
|
||||||
// - 'insertPoint' points to the next occurrence of replace in text
|
// - 'insertPoint' points to the next occurrence of replace in text
|
||||||
// - 'text' points to the remainder of text after "end of replace"
|
// - 'text' points to the remainder of text after "end of replace"
|
||||||
while (count--)
|
while (count > 0)
|
||||||
{
|
{
|
||||||
insertPoint = (char *)strstr(text, search);
|
insertPoint = (char *)strstr(text, search);
|
||||||
lastReplacePos = (int)(insertPoint - text);
|
lastReplacePos = (int)(insertPoint - text);
|
||||||
@ -1764,12 +1761,15 @@ char *TextReplace(const char *text, const char *search, const char *replacement)
|
|||||||
temp += replaceLen;
|
temp += replaceLen;
|
||||||
}
|
}
|
||||||
|
|
||||||
text += lastReplacePos + searchLen; // Move to next "end of replace"
|
text += (lastReplacePos + searchLen); // Move to next "end of replace"
|
||||||
|
|
||||||
|
count--;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Copy remaind text part after replacement to result (pointed by moving temp)
|
// Copy remaind text part after replacement to result (pointed by moving temp)
|
||||||
strcpy(temp, text); // OK
|
// NOTE: Text pointer internal copy has been updated along the process
|
||||||
//strncpy(temp, text, tempLen - 1); // WRONG
|
strncpy(temp, text, TextLength(text));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
|
|||||||
Reference in New Issue
Block a user