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Update rlgl.h
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@ -3422,7 +3422,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
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// Possible formats: GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32 and GL_DEPTH_COMPONENT32F
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unsigned int glInternalFormat = GL_DEPTH_COMPONENT;
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#if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3))
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT)
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// while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities
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if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer)
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