15 Commits

Author SHA1 Message Date
02b3e44f88 swap TraceLog to TRACELOG (#5226) 2025-10-02 14:13:07 +02:00
Ray
718a841cfb REXM: Update examples 2025-10-02 13:54:11 +02:00
Ray
8670e6e1b9 REXM: FIX: Get others category 2025-10-02 13:45:25 +02:00
Ray
29a7996402 REXM: Remove dead code of functions already moved to raylib 2025-10-02 13:45:06 +02:00
Ray
301df440bd Merge branch 'master' of https://github.com/raysan5/raylib 2025-10-02 13:41:40 +02:00
Ray
7e6f38ad29 Merge branch 'master' of https://github.com/raysan5/raylib 2025-10-02 13:40:55 +02:00
Ray
78a79a8523 Update list 2025-10-02 13:40:36 +02:00
2ea18f7c88 Update raylib_api.* by CI 2025-10-02 11:38:31 +00:00
Ray
7e3b7cd349 REVIEWED: DrawLineDashed() 2025-10-02 13:38:13 +02:00
Ray
36d3c8acfb Update rexm.c 2025-10-02 13:16:29 +02:00
Ray
377853bb32 REXM: Updated new examples requried files 2025-10-02 13:16:00 +02:00
Ray
a0a0d4d5ad Update rcore_desktop_win32.c 2025-10-02 13:05:42 +02:00
Ray
8494d76c93 Update rexm.c 2025-10-02 13:04:43 +02:00
Ray
5d9c11e165 Updated examples 2025-10-02 13:04:34 +02:00
Ray
de20076d36 Update examples_list.txt 2025-10-02 13:02:58 +02:00
36 changed files with 5721 additions and 400 deletions

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@ -514,6 +514,7 @@ CORE = \
core/core_basic_window \ core/core_basic_window \
core/core_custom_frame_control \ core/core_custom_frame_control \
core/core_custom_logging \ core/core_custom_logging \
core/core_delta_time \
core/core_drop_files \ core/core_drop_files \
core/core_high_dpi \ core/core_high_dpi \
core/core_input_actions \ core/core_input_actions \
@ -525,6 +526,7 @@ CORE = \
core/core_input_mouse_wheel \ core/core_input_mouse_wheel \
core/core_input_multitouch \ core/core_input_multitouch \
core/core_input_virtual_controls \ core/core_input_virtual_controls \
core/core_monitor_change \
core/core_random_sequence \ core/core_random_sequence \
core/core_random_values \ core/core_random_values \
core/core_render_texture \ core/core_render_texture \
@ -545,6 +547,7 @@ SHAPES = \
shapes/shapes_circle_sector_drawing \ shapes/shapes_circle_sector_drawing \
shapes/shapes_collision_area \ shapes/shapes_collision_area \
shapes/shapes_colors_palette \ shapes/shapes_colors_palette \
shapes/shapes_dashed_line \
shapes/shapes_digital_clock \ shapes/shapes_digital_clock \
shapes/shapes_double_pendulum \ shapes/shapes_double_pendulum \
shapes/shapes_easings_ball \ shapes/shapes_easings_ball \
@ -560,7 +563,7 @@ SHAPES = \
shapes/shapes_rounded_rectangle_drawing \ shapes/shapes_rounded_rectangle_drawing \
shapes/shapes_splines_drawing \ shapes/shapes_splines_drawing \
shapes/shapes_top_down_lights \ shapes/shapes_top_down_lights \
shapes/shapes_dashed_line shapes/shapes_vector_angle
TEXTURES = \ TEXTURES = \
textures/textures_background_scrolling \ textures/textures_background_scrolling \
@ -634,6 +637,7 @@ MODELS = \
models/models_yaw_pitch_roll models/models_yaw_pitch_roll
SHADERS = \ SHADERS = \
shaders/shaders_ascii_rendering \
shaders/shaders_basic_lighting \ shaders/shaders_basic_lighting \
shaders/shaders_basic_pbr \ shaders/shaders_basic_pbr \
shaders/shaders_custom_uniform \ shaders/shaders_custom_uniform \
@ -678,9 +682,9 @@ OTHERS = \
others/easings_testbed \ others/easings_testbed \
others/embedded_files_loading \ others/embedded_files_loading \
others/raylib_opengl_interop \ others/raylib_opengl_interop \
others/raymath_vector_angle \
others/rlgl_compute_shader \ others/rlgl_compute_shader \
others/rlgl_standalone others/rlgl_standalone \
others/web_basic_window
#EXAMPLES_LIST_END #EXAMPLES_LIST_END
# Define processes to execute # Define processes to execute

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@ -514,6 +514,7 @@ CORE = \
core/core_basic_window \ core/core_basic_window \
core/core_custom_frame_control \ core/core_custom_frame_control \
core/core_custom_logging \ core/core_custom_logging \
core/core_delta_time \
core/core_drop_files \ core/core_drop_files \
core/core_high_dpi \ core/core_high_dpi \
core/core_input_actions \ core/core_input_actions \
@ -525,6 +526,7 @@ CORE = \
core/core_input_mouse_wheel \ core/core_input_mouse_wheel \
core/core_input_multitouch \ core/core_input_multitouch \
core/core_input_virtual_controls \ core/core_input_virtual_controls \
core/core_monitor_change \
core/core_random_sequence \ core/core_random_sequence \
core/core_random_values \ core/core_random_values \
core/core_render_texture \ core/core_render_texture \
@ -545,6 +547,7 @@ SHAPES = \
shapes/shapes_circle_sector_drawing \ shapes/shapes_circle_sector_drawing \
shapes/shapes_collision_area \ shapes/shapes_collision_area \
shapes/shapes_colors_palette \ shapes/shapes_colors_palette \
shapes/shapes_dashed_line \
shapes/shapes_digital_clock \ shapes/shapes_digital_clock \
shapes/shapes_double_pendulum \ shapes/shapes_double_pendulum \
shapes/shapes_easings_ball \ shapes/shapes_easings_ball \
@ -560,7 +563,7 @@ SHAPES = \
shapes/shapes_rounded_rectangle_drawing \ shapes/shapes_rounded_rectangle_drawing \
shapes/shapes_splines_drawing \ shapes/shapes_splines_drawing \
shapes/shapes_top_down_lights \ shapes/shapes_top_down_lights \
shapes/shapes_dashed_line shapes/shapes_vector_angle
TEXTURES = \ TEXTURES = \
textures/textures_background_scrolling \ textures/textures_background_scrolling \
@ -634,6 +637,7 @@ MODELS = \
models/models_yaw_pitch_roll models/models_yaw_pitch_roll
SHADERS = \ SHADERS = \
shaders/shaders_ascii_rendering \
shaders/shaders_basic_lighting \ shaders/shaders_basic_lighting \
shaders/shaders_basic_pbr \ shaders/shaders_basic_pbr \
shaders/shaders_custom_uniform \ shaders/shaders_custom_uniform \
@ -731,6 +735,9 @@ core/core_custom_frame_control: core/core_custom_frame_control.c
core/core_custom_logging: core/core_custom_logging.c core/core_custom_logging: core/core_custom_logging.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_delta_time: core/core_delta_time.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_drop_files: core/core_drop_files.c core/core_drop_files: core/core_drop_files.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -766,6 +773,9 @@ core/core_input_multitouch: core/core_input_multitouch.c
core/core_input_virtual_controls: core/core_input_virtual_controls.c core/core_input_virtual_controls: core/core_input_virtual_controls.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_monitor_change: core/core_monitor_change.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_random_sequence: core/core_random_sequence.c core/core_random_sequence: core/core_random_sequence.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -822,6 +832,9 @@ shapes/shapes_collision_area: shapes/shapes_collision_area.c
shapes/shapes_colors_palette: shapes/shapes_colors_palette.c shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_dashed_line: shapes/shapes_dashed_line.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_digital_clock: shapes/shapes_digital_clock.c shapes/shapes_digital_clock: shapes/shapes_digital_clock.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -867,6 +880,9 @@ shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c
shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_vector_angle: shapes/shapes_vector_angle.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile TEXTURES examples # Compile TEXTURES examples
textures/textures_background_scrolling: textures/textures_background_scrolling.c textures/textures_background_scrolling: textures/textures_background_scrolling.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@ -1158,6 +1174,12 @@ models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c
--preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png --preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png
# Compile SHADERS examples # Compile SHADERS examples
shaders/shaders_ascii_rendering: shaders/shaders_ascii_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
--preload-file shaders/resources/raysan.png@resources/raysan.png \
--preload-file shaders/resources/shaders/glsl100/ascii.fs@resources/shaders/glsl100/ascii.fs
shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs \ --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs \

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@ -17,15 +17,16 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`) - `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`) - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
## EXAMPLES COLLECTION [TOTAL: 166] ## EXAMPLES COLLECTION [TOTAL: 172]
### category: core [38] ### category: core [40]
Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality. Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer | | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------| |-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
| [core_basic_window](core/core_basic_window.c) | <img src="core/core_basic_window.png" alt="core_basic_window" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) | | [core_basic_window](core/core_basic_window.c) | <img src="core/core_basic_window.png" alt="core_basic_window" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_delta_time](core/core_delta_time.c) | <img src="core/core_delta_time.png" alt="core_delta_time" width="80"> | ⭐☆☆☆ | 5.5 | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
| [core_input_keys](core/core_input_keys.c) | <img src="core/core_input_keys.png" alt="core_input_keys" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) | | [core_input_keys](core/core_input_keys.c) | <img src="core/core_input_keys.png" alt="core_input_keys" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_input_mouse](core/core_input_mouse.c) | <img src="core/core_input_mouse.png" alt="core_input_mouse" width="80"> | ⭐☆☆☆ | 1.0 | 5.5 | [Ramon Santamaria](https://github.com/raysan5) | | [core_input_mouse](core/core_input_mouse.c) | <img src="core/core_input_mouse.png" alt="core_input_mouse" width="80"> | ⭐☆☆☆ | 1.0 | 5.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | <img src="core/core_input_mouse_wheel.png" alt="core_input_mouse_wheel" width="80"> | ⭐☆☆☆ | 1.1 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) | | [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | <img src="core/core_input_mouse_wheel.png" alt="core_input_mouse_wheel" width="80"> | ⭐☆☆☆ | 1.1 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
@ -48,6 +49,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐⭐⭐☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) | | [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐⭐⭐☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="80"> | ⭐⭐☆☆ | 2.5 | 4.0 | [Anata](https://github.com/anatagawa) | | [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="80"> | ⭐⭐☆☆ | 2.5 | 4.0 | [Anata](https://github.com/anatagawa) |
| [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐☆☆☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) | | [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐☆☆☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_monitor_change](core/core_monitor_change.c) | <img src="core/core_monitor_change.png" alt="core_monitor_change" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Maicon Santana](https://github.com/maiconpintoabreu) |
| [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) | | [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
| [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="80"> | ⭐⭐☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) | | [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="80"> | ⭐⭐☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐☆☆☆ | 1.1 | 1.1 | [Ramon Santamaria](https://github.com/raysan5) | | [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐☆☆☆ | 1.1 | 1.1 | [Ramon Santamaria](https://github.com/raysan5) |
@ -64,7 +66,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) | | [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) | | [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
### category: shapes [21] ### category: shapes [23]
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module. Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
@ -92,6 +94,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
| [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) | | [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) |
| [shapes_double_pendulum](shapes/shapes_double_pendulum.c) | <img src="shapes/shapes_double_pendulum.png" alt="shapes_double_pendulum" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) | | [shapes_double_pendulum](shapes/shapes_double_pendulum.c) | <img src="shapes/shapes_double_pendulum.png" alt="shapes_double_pendulum" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) |
| [shapes_dashed_line](shapes/shapes_dashed_line.c) | <img src="shapes/shapes_dashed_line.png" alt="shapes_dashed_line" width="80"> | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) | | [shapes_dashed_line](shapes/shapes_dashed_line.c) | <img src="shapes/shapes_dashed_line.png" alt="shapes_dashed_line" width="80"> | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) |
| [shapes_vector_angle](shapes/shapes_vector_angle.c) | <img src="shapes/shapes_vector_angle.png" alt="shapes_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
### category: textures [26] ### category: textures [26]
@ -179,12 +182,13 @@ Examples using raylib models functionality, including models loading/generation
| [models_basic_voxel](models/models_basic_voxel.c) | <img src="models/models_basic_voxel.png" alt="models_basic_voxel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) | | [models_basic_voxel](models/models_basic_voxel.c) | <img src="models/models_basic_voxel.png" alt="models_basic_voxel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) |
| [models_geometry_textures_cube](models/models_geometry_textures_cube.c) | <img src="models/models_geometry_textures_cube.png" alt="models_geometry_textures_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) | | [models_geometry_textures_cube](models/models_geometry_textures_cube.c) | <img src="models/models_geometry_textures_cube.png" alt="models_geometry_textures_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
### category: shaders [29] ### category: shaders [30]
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module. Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module.
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer | | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------| |-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
| [shaders_ascii_rendering](shaders/shaders_ascii_rendering.c) | <img src="shaders/shaders_ascii_rendering.png" alt="shaders_ascii_rendering" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Maicon Santana](https://github.com/maiconpintoabreu) |
| [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="80"> | ⭐⭐⭐⭐️ | 3.0 | 4.2 | [Chris Camacho](https://github.com/chriscamacho) | | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="80"> | ⭐⭐⭐⭐️ | 3.0 | 4.2 | [Chris Camacho](https://github.com/chriscamacho) |
| [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="80"> | ⭐⭐☆☆ | 1.3 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) | | [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="80"> | ⭐⭐☆☆ | 1.3 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
| [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="80"> | ⭐⭐☆☆ | 1.7 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) | | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="80"> | ⭐⭐☆☆ | 1.7 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
@ -241,7 +245,7 @@ Examples showing raylib misc functionality that does not fit in other categories
| [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) | | [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
| [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐⭐⭐⭐️ | 3.8 | 4.0 | [Stephan Soller](https://github.com/arkanis) | | [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐⭐⭐⭐️ | 3.8 | 4.0 | [Stephan Soller](https://github.com/arkanis) |
| [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐⭐☆☆ | 3.0 | 3.5 | [Kristian Holmgren](https://github.com/defutura) | | [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐⭐☆☆ | 3.0 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
| [raymath_vector_angle](others/raymath_vector_angle.c) | <img src="others/raymath_vector_angle.png" alt="raymath_vector_angle" width="80"> | ⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) | | [web_basic_window](others/web_basic_window.c) | <img src="others/web_basic_window.png" alt="web_basic_window" width="80"> | ⭐☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
Some example missing? As always, contributions are welcome, feel free to send new examples! Some example missing? As always, contributions are welcome, feel free to send new examples!
Here is an[examples template](examples_template.c) with instructions to start with! Here is an[examples template](examples_template.c) with instructions to start with!

View File

@ -4,14 +4,14 @@
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
* Example originally created with raylib 5.5 * Example originally created with raylib 5.5, last time updated with raylib 5.6-dev
* *
* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2025-2025 Robin (@RobinsAviary) * Copyright (c) 2025 Robin (@RobinsAviary)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -11,7 +11,7 @@
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2025-2025 Maicon Santana (@maiconpintoabreu) * Copyright (c) 2025 Maicon Santana (@maiconpintoabreu)
* *
********************************************************************************************/ ********************************************************************************************/

View File

@ -8,6 +8,7 @@
# WARNING: List is not ordered by example name but by the display order on web # WARNING: List is not ordered by example name but by the display order on web
# #
core;core_basic_window;★☆☆☆;1.0;1.0;2013;2025;"Ramon Santamaria";@raysan5 core;core_basic_window;★☆☆☆;1.0;1.0;2013;2025;"Ramon Santamaria";@raysan5
core;core_delta_time;★☆☆☆;5.5;5.6-dev;2025;2025;"Robin";@RobinsAviary
core;core_input_keys;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5 core;core_input_keys;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
core;core_input_mouse;★☆☆☆;1.0;5.5;2014;2025;"Ramon Santamaria";@raysan5 core;core_input_mouse;★☆☆☆;1.0;5.5;2014;2025;"Ramon Santamaria";@raysan5
core;core_input_mouse_wheel;★☆☆☆;1.1;1.3;2014;2025;"Ramon Santamaria";@raysan5 core;core_input_mouse_wheel;★☆☆☆;1.1;1.3;2014;2025;"Ramon Santamaria";@raysan5
@ -30,6 +31,7 @@ core;core_world_screen;★★☆☆;1.3;1.4;2015;2025;"Ramon Santamaria";@raysan
core;core_window_flags;★★★☆;3.5;3.5;2020;2025;"Ramon Santamaria";@raysan5 core;core_window_flags;★★★☆;3.5;3.5;2020;2025;"Ramon Santamaria";@raysan5
core;core_window_letterbox;★★☆☆;2.5;4.0;2019;2025;"Anata";@anatagawa core;core_window_letterbox;★★☆☆;2.5;4.0;2019;2025;"Anata";@anatagawa
core;core_window_should_close;★☆☆☆;4.2;4.2;2013;2025;"Ramon Santamaria";@raysan5 core;core_window_should_close;★☆☆☆;4.2;4.2;2013;2025;"Ramon Santamaria";@raysan5
core;core_monitor_change;★☆☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu
core;core_custom_logging;★★★☆;2.5;2.5;2018;2025;"Pablo Marcos Oltra";@pamarcos core;core_custom_logging;★★★☆;2.5;2.5;2018;2025;"Pablo Marcos Oltra";@pamarcos
core;core_drop_files;★★☆☆;1.3;4.2;2015;2025;"Ramon Santamaria";@raysan5 core;core_drop_files;★★☆☆;1.3;4.2;2015;2025;"Ramon Santamaria";@raysan5
core;core_random_values;★☆☆☆;1.1;1.1;2014;2025;"Ramon Santamaria";@raysan5 core;core_random_values;★☆☆☆;1.1;1.1;2014;2025;"Ramon Santamaria";@raysan5
@ -67,6 +69,7 @@ shapes;shapes_splines_drawing;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";
shapes;shapes_digital_clock;★★★★;5.5;5.6;2025;2025;"Hamza RAHAL";@hmz-rhl shapes;shapes_digital_clock;★★★★;5.5;5.6;2025;2025;"Hamza RAHAL";@hmz-rhl
shapes;shapes_double_pendulum;★★☆☆;5.5;5.5;2025;2025;"JoeCheong";@Joecheong2006 shapes;shapes_double_pendulum;★★☆☆;5.5;5.5;2025;2025;"JoeCheong";@Joecheong2006
shapes;shapes_dashed_line;★☆☆☆;5.5;5.5;2025;2025;"Luís Almeida";@luis605 shapes;shapes_dashed_line;★☆☆☆;5.5;5.5;2025;2025;"Luís Almeida";@luis605
shapes;shapes_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5 textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5 textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5 textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
@ -132,6 +135,7 @@ models;models_bone_socket;★★★★;4.5;4.5;2024;2025;"iP";@ipzaur
models;models_tesseract_view;★★☆☆;5.6-dev;5.6-dev;2024;2025;"Timothy van der Valk";@arceryz models;models_tesseract_view;★★☆☆;5.6-dev;5.6-dev;2024;2025;"Timothy van der Valk";@arceryz
models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle
models;models_geometry_textures_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe models;models_geometry_textures_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
shaders;shaders_ascii_rendering;★★☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu
shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho
shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5 shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5
shaders;shaders_shapes_textures;★★☆☆;1.7;3.7;2015;2025;"Ramon Santamaria";@raysan5 shaders;shaders_shapes_textures;★★☆☆;1.7;3.7;2015;2025;"Ramon Santamaria";@raysan5
@ -174,4 +178,4 @@ others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake4
others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx
others;raylib_opengl_interop;★★★★;3.8;4.0;2021;2025;"Stephan Soller";@arkanis others;raylib_opengl_interop;★★★★;3.8;4.0;2021;2025;"Stephan Soller";@arkanis
others;embedded_files_loading;★★☆☆;3.0;3.5;2020;2025;"Kristian Holmgren";@defutura others;embedded_files_loading;★★☆☆;3.0;3.5;2020;2025;"Kristian Holmgren";@defutura
others;raymath_vector_angle;★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@raysan5 others;web_basic_window;★☆☆;5.6-dev;5.6-dev;2014;2025;"Ramon Santamaria";@raysan5

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@ -11,7 +11,7 @@
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2025-2025 Jopestpe (@jopestpe) * Copyright (c) 2025 Jopestpe (@jopestpe)
* *
********************************************************************************************/ ********************************************************************************************/

View File

@ -1,15 +1,18 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [others] example - Basic window (adapted for HTML5 platform) * raylib [others] example - basic window
* *
* This example is prepared to compile for PLATFORM_WEB and PLATFORM_DESKTOP * This example has been adapted to compile for PLATFORM_WEB and PLATFORM_DESKTOP
* As you will notice, code structure is slightly different to the other examples... * As you will notice, code structure is slightly different to the other examples
* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
* *
* This example has been created using raylib 1.3 (www.raylib.com) * Example complexity rating: [★☆☆☆] 1/4
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* Copyright (c) 2015 Ramon Santamaria (@raysan5) * Example originally created with raylib 1.3, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -11,7 +11,7 @@
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2025-2025 Maicon Santana (@maiconpintoabreu) * Copyright (c) 2025 Maicon Santana (@maiconpintoabreu)
* *
********************************************************************************************/ ********************************************************************************************/

View File

@ -4,9 +4,9 @@
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
* Example originally created with raylib 2.5, last time updated with raylib 5.6 * Example originally created with raylib 2.5, last time updated with raylib 2.5
* *
* Example contributed by Jopestpe (@jopestpe) * Example contributed by Ramon Santamaria (@raysan5), reviewed by Jopestpe (@jopestpe)
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software

View File

@ -11,7 +11,7 @@
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2025-2025 Zero (@zerohorsepower) * Copyright (c) 2025 Zero (@zerohorsepower)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -1,10 +1,10 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shapes] example - dashed line drawing * raylib [shapes] example - dashed line
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 5.5, last time updated with raylib 5.5
* *
* Example contributed by Luís Almeida (@luis605) * Example contributed by Luís Almeida (@luis605)
* *
@ -16,8 +16,6 @@
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h" // Required for GUI controls
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Program main entry point // Program main entry point
@ -29,7 +27,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - interactive dashed line"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - dashed line");
// Line Properties // Line Properties
Vector2 lineStartPosition = { 20.0f, 50.0f }; Vector2 lineStartPosition = { 20.0f, 50.0f };
@ -42,6 +40,7 @@ int main(void)
int colorIndex = 0; int colorIndex = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop // Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key while (!WindowShouldClose()) // Detect window close button or ESC key
@ -50,8 +49,6 @@ int main(void)
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
lineEndPosition = GetMousePosition(); // Line endpoint follows the mouse lineEndPosition = GetMousePosition(); // Line endpoint follows the mouse
// --- Keyboard Controls ---
// Change Dash Length (UP/DOWN arrows) // Change Dash Length (UP/DOWN arrows)
if (IsKeyDown(KEY_UP)) dashLength += 1.0f; if (IsKeyDown(KEY_UP)) dashLength += 1.0f;
if (IsKeyDown(KEY_DOWN) && dashLength > 1.0f) dashLength -= 1.0f; if (IsKeyDown(KEY_DOWN) && dashLength > 1.0f) dashLength -= 1.0f;
@ -61,11 +58,7 @@ int main(void)
if (IsKeyDown(KEY_LEFT) && blankLength > 1.0f) blankLength -= 1.0f; if (IsKeyDown(KEY_LEFT) && blankLength > 1.0f) blankLength -= 1.0f;
// Cycle through colors ('C' key) // Cycle through colors ('C' key)
if (IsKeyPressed(KEY_C)) if (IsKeyPressed(KEY_C)) colorIndex = (colorIndex + 1)%(sizeof(lineColors)/sizeof(Color));
{
colorIndex = (colorIndex + 1) % (sizeof(lineColors)/sizeof(Color));
}
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw

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@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [others] example - vector angle * raylib [shapes] example - vector angle
* *
* Example complexity rating: [] 2/4 * Example complexity rating: [] 2/4
* *
@ -15,7 +15,7 @@
#include "raylib.h" #include "raylib.h"
#include "raymath.h" #include "raymath.h" // Required for: Vector2LineAngle()
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Program main entry point // Program main entry point
@ -25,9 +25,10 @@ int main(void)
// Initialization // Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [others] example - vector angle"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - vector angle");
Vector2 v0 = { screenWidth/2, screenHeight/2 }; Vector2 v0 = { screenWidth/2, screenHeight/2 };
Vector2 v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f }); Vector2 v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });

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@ -0,0 +1,569 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug.DLL|ARM64">
<Configuration>Debug.DLL</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug.DLL|Win32">
<Configuration>Debug.DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug.DLL|x64">
<Configuration>Debug.DLL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release.DLL|ARM64">
<Configuration>Release.DLL</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release.DLL|Win32">
<Configuration>Release.DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release.DLL|x64">
<Configuration>Release.DLL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6B1A933E-71B8-4C1F-9E79-02D98830E671}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>core_delta_time</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>core_delta_time</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|ARM64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@ -4448,6 +4682,14 @@ Global
{D496308F-3C3C-40B3-A3ED-EA327D244B3E} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} {D496308F-3C3C-40B3-A3ED-EA327D244B3E} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
{3B27F358-2679-4F38-B297-17B536F580BB} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {3B27F358-2679-4F38-B297-17B536F580BB} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{718FCBD0-591D-448C-B7D5-9F1CA8544E7B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {718FCBD0-591D-448C-B7D5-9F1CA8544E7B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {278D8859-20B1-428F-8448-064F46E1F021}
{9DB1F875-6E65-4195-B23F-ED8095C0B99C} = {278D8859-20B1-428F-8448-064F46E1F021}
{52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {278D8859-20B1-428F-8448-064F46E1F021}
{2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{9DB1F875-6E65-4195-B23F-ED8095C0B99C} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}

View File

@ -76,8 +76,9 @@
#include <shellscalingapi.h> #include <shellscalingapi.h>
#include <versionhelpers.h> #include <versionhelpers.h>
#include <GL/gl.h> #if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
//#include <GL/wglext.h> #include <GL/gl.h>
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Types and Structures Definition // Types and Structures Definition
@ -87,9 +88,14 @@
// the backend must keep the client area this size (after DPI scaling is applied) // the backend must keep the client area this size (after DPI scaling is applied)
// when the window isn't fullscreen/maximized/minimized // when the window isn't fullscreen/maximized/minimized
typedef struct { typedef struct {
HWND hwnd; HWND hwnd; // Window handler
HDC hdc; HDC hdc; // Graphic context handler
HGLRC glContext; HGLRC glContext; // OpenGL context handler
// Software renderer variables
HDC hdcmem; // Memory graphic context handler
HBITMAP hbitmap; // GDI bitmap handler
unsigned int *pixels; // Pointer to pixel data buffer (BGRA format)
LARGE_INTEGER timerFrequency; LARGE_INTEGER timerFrequency;
unsigned int appScreenWidth; unsigned int appScreenWidth;
unsigned int appScreenHeight; unsigned int appScreenHeight;
@ -251,7 +257,7 @@ static bool DecoratedFromStyle(DWORD style)
static Mized MizedFromStyle(DWORD style) static Mized MizedFromStyle(DWORD style)
{ {
// minimized takes precedence over maximized // Minimized takes precedence over maximized
if (style & WS_MINIMIZE) return MIZED_MIN; if (style & WS_MINIMIZE) return MIZED_MIN;
if (style & WS_MAXIMIZE) return MIZED_MAX; if (style & WS_MAXIMIZE) return MIZED_MAX;
return MIZED_NONE; return MIZED_NONE;
@ -260,7 +266,7 @@ static Mized MizedFromStyle(DWORD style)
static Mized MizedFromFlags(unsigned flags) static Mized MizedFromFlags(unsigned flags)
{ {
// minimized takes precedence over maximized // minimized takes precedence over maximized
if (flags & FLAG_WINDOW_MINIMIZED) return MIZED_MIN; if (FLAG_CHECK(flags, FLAG_WINDOW_MINIMIZED)) return MIZED_MIN;
if (flags & FLAG_WINDOW_MAXIMIZED) return MIZED_MAX; if (flags & FLAG_WINDOW_MAXIMIZED) return MIZED_MAX;
return MIZED_NONE; return MIZED_NONE;
} }
@ -287,15 +293,6 @@ static DWORD MakeWindowStyle(unsigned flags)
return style; return style;
} }
static bool IsMinimized2(HWND hwnd)
{
bool isIconic = IsIconic(hwnd);
bool styleMinimized = !!(WS_MINIMIZE & GetWindowLongPtrW(hwnd, GWL_STYLE));
if (isIconic != styleMinimized) TRACELOG(LOG_WARNING, "IsIconic(%d) != WS_MINIMIZED(%d)", isIconic, styleMinimized);
return isIconic;
}
// Enforces that the actual window/platform state is in sync with raylib's flags // Enforces that the actual window/platform state is in sync with raylib's flags
static void CheckFlags(const char *context, HWND hwnd, DWORD flags, DWORD expectedStyle, DWORD styleCheckMask) static void CheckFlags(const char *context, HWND hwnd, DWORD flags, DWORD expectedStyle, DWORD styleCheckMask)
{ {
@ -433,6 +430,8 @@ static bool UpdateWindowSize(UpdateWindowKind kind, HWND hwnd, int width, int he
info.cbSize = sizeof(info); info.cbSize = sizeof(info);
if (!GetMonitorInfoW(monitor, &info)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "GetMonitorInfo", GetLastError()); if (!GetMonitorInfoW(monitor, &info)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "GetMonitorInfo", GetLastError());
#define MAX(a,b) (((a)>(b))? (a):(b))
LONG monitorWidth = info.rcMonitor.right - info.rcMonitor.left; LONG monitorWidth = info.rcMonitor.right - info.rcMonitor.left;
LONG monitorHeight = info.rcMonitor.bottom - info.rcMonitor.top; LONG monitorHeight = info.rcMonitor.bottom - info.rcMonitor.top;
windowPos = (POINT){ windowPos = (POINT){
@ -442,10 +441,16 @@ static bool UpdateWindowSize(UpdateWindowKind kind, HWND hwnd, int width, int he
} }
else swpFlags |= SWP_NOMOVE; else swpFlags |= SWP_NOMOVE;
if (!SetWindowPos(hwnd, NULL, windowPos.x, windowPos.y, windowSize.cx, windowSize.cy, swpFlags)) // WARNING: This code must be called after swInit() has been called, after InitPlatform() in [rcore]
{ //RECT rc = {0, 0, desired.cx, desired.cy};
TRACELOG(LOG_ERROR, "%s failed, error=%lu", "SetWindowPos", GetLastError()); //AdjustWindowRectEx(&rc, WS_OVERLAPPEDWINDOW, FALSE, 0);
} //SetWindowPos(hwnd, NULL, windowPos.x, windowPos.y, rc.right - rc.left, rc.bottom - rc.top, SWP_NOMOVE | SWP_NOZORDER);
// Old code
//if (!SetWindowPos(hwnd, NULL, windowPos.x, windowPos.y, windowSize.cx, windowSize.cy, swpFlags))
//{
// TRACELOG(LOG_ERROR, "%s failed, error=%lu", "SetWindowPos", GetLastError());
//}
return true; return true;
} }
@ -1149,8 +1154,18 @@ void DisableCursor(void)
void SwapScreenBuffer(void) void SwapScreenBuffer(void)
{ {
if (!platform.hdc) abort(); if (!platform.hdc) abort();
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
// Update framebuffer
rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels);
// Force redraw
InvalidateRect(platform.hwnd, NULL, FALSE);
UpdateWindow(platform.hwnd);
#else
if (!SwapBuffers(platform.hdc)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "SwapBuffers", GetLastError()); if (!SwapBuffers(platform.hdc)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "SwapBuffers", GetLastError());
if (!ValidateRect(platform.hwnd, NULL)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "ValidateRect", GetLastError()); if (!ValidateRect(platform.hwnd, NULL)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "ValidateRect", GetLastError());
#endif
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -1264,7 +1279,6 @@ void PollInputEvents(void)
MSG msg = { 0 }; MSG msg = { 0 };
while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
{ {
if (msg.message == WM_PAINT) return;
TranslateMessage(&msg); TranslateMessage(&msg);
DispatchMessageW(&msg); DispatchMessageW(&msg);
} }
@ -1432,7 +1446,7 @@ int InitPlatform(void)
// NOTE: Title string needs to be converted to WCHAR // NOTE: Title string needs to be converted to WCHAR
WCHAR *titleWide = NULL; WCHAR *titleWide = NULL;
A_TO_W_ALLOCA(titleWide, CORE.Window.title); A_TO_W_ALLOCA(titleWide, CORE.Window.title);
// Create window and get handle // Create window and get handle
platform.hwnd = CreateWindowExW( platform.hwnd = CreateWindowExW(
WINDOW_STYLE_EX, WINDOW_STYLE_EX,
@ -1440,7 +1454,7 @@ int InitPlatform(void)
titleWide, titleWide,
MakeWindowStyle(CORE.Window.flags), // WS_OVERLAPPEDWINDOW | WS_VISIBLE MakeWindowStyle(CORE.Window.flags), // WS_OVERLAPPEDWINDOW | WS_VISIBLE
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
0, 0, // Window size [width, height], needs to be updated platform.appScreenWidth, platform.appScreenHeight, // TODO: Window size [width, height], needs to be updated?
NULL, NULL, NULL, NULL,
GetModuleHandleW(NULL), NULL); GetModuleHandleW(NULL), NULL);
@ -1454,15 +1468,40 @@ int InitPlatform(void)
// NOTE: Windows GDI object that represents a drawing surface // NOTE: Windows GDI object that represents a drawing surface
platform.hdc = GetDC(platform.hwnd); platform.hdc = GetDC(platform.hwnd);
// TODO: Support software rendering (instead of hardware-accelerated OpenGL context) if (rlGetVersion() == RL_OPENGL_11_SOFTWARE) // Using software renderer
{
//ShowWindow(platform.hwnd, SW_SHOWDEFAULT); //SW_SHOWNORMAL
// Init OpenGL modern context // Initialize software framebuffer
platform.glContext = InitOpenGL(platform.hwnd, platform.hdc); BITMAPINFO bmi = { 0 };
ZeroMemory(&bmi, sizeof(bmi));
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = platform.appScreenWidth;
bmi.bmiHeader.biHeight = -(int)(platform.appScreenHeight); // Top-down bitmap
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32; // 32-bit BGRA
bmi.bmiHeader.biCompression = BI_RGB;
platform.hdcmem = CreateCompatibleDC(platform.hdc);
platform.hbitmap = CreateDIBSection(
platform.hdcmem, &bmi, DIB_RGB_COLORS,
(void**)&platform.pixels, NULL, 0);
SelectObject(platform.hdcmem, platform.hbitmap);
//ReleaseDC(platform.hwnd, platform.hdc); // Required?
}
else
{
// Init hardware-accelerated OpenGL modern context
platform.glContext = InitOpenGL(platform.hwnd, platform.hdc);
}
CORE.Window.ready = true; CORE.Window.ready = true;
// TODO: Should this function be called before or after drawing context is created? // TODO: Should this function be called before or after drawing context is created? --> After swInit() called!
UpdateWindowSize(UPDATE_WINDOW_FIRST, platform.hwnd, platform.appScreenWidth, platform.appScreenHeight, platform.desiredFlags); //UpdateWindowSize(UPDATE_WINDOW_FIRST, platform.hwnd, platform.appScreenWidth, platform.appScreenHeight, platform.desiredFlags);
UpdateFlags(platform.hwnd, platform.desiredFlags, platform.appScreenWidth, platform.appScreenHeight); UpdateFlags(platform.hwnd, platform.desiredFlags, platform.appScreenWidth, platform.appScreenHeight);
CORE.Window.currentFbo.width = CORE.Window.render.width; CORE.Window.currentFbo.width = CORE.Window.render.width;
@ -1531,11 +1570,29 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara
case WM_DESTROY: case WM_DESTROY:
{ {
// Clean up for window destruction // Clean up for window destruction
wglMakeCurrent(platform.hdc, NULL); if (rlGetVersion() == RL_OPENGL_11_SOFTWARE) // Using software renderer
if (platform.glContext)
{ {
if (!wglDeleteContext(platform.glContext)) abort(); if (platform.hdcmem)
platform.glContext = NULL; {
DeleteDC(platform.hdcmem);
platform.hdcmem = NULL;
}
if (platform.hbitmap)
{
DeleteObject(platform.hbitmap); // Clears platform.pixels data
platform.hbitmap = NULL;
platform.pixels = NULL; // NOTE: Pointer invalid after DeleteObject()
}
}
else // OpenGL hardware renderer
{
wglMakeCurrent(platform.hdc, NULL);
if (platform.glContext)
{
if (!wglDeleteContext(platform.glContext)) abort();
platform.glContext = NULL;
}
} }
if (platform.hdc) if (platform.hdc)
@ -1544,6 +1601,8 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara
platform.hdc = NULL; platform.hdc = NULL;
} }
PostQuitMessage(0);
} break; } break;
case WM_CLOSE: CORE.Window.shouldClose = true; break; // Window close button [x], ALT+F4 case WM_CLOSE: CORE.Window.shouldClose = true; break; // Window close button [x], ALT+F4
//case WM_QUIT: // Application closing, not related to window //case WM_QUIT: // Application closing, not related to window
@ -1711,10 +1770,22 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara
result = DefWindowProc(hwnd, msg, wparam, lparam); result = DefWindowProc(hwnd, msg, wparam, lparam);
} break; } break;
//case WM_PAINT case WM_PAINT:
{
if (rlGetVersion() == RL_OPENGL_11_SOFTWARE) // Using software renderer
{
PAINTSTRUCT ps = { 0 };
HDC hdc = BeginPaint(hwnd, &ps);
// Blit from memory DC to window DC
BitBlt(hdc, 0, 0, platform.appScreenWidth, platform.appScreenHeight, platform.hdcmem, 0, 0, SRCCOPY);
EndPaint(hwnd, &ps);
}
}
case WM_INPUT: case WM_INPUT:
{ {
HandleRawInput(lparam); //HandleRawInput(lparam);
} break; } break;
case WM_MOUSEMOVE: case WM_MOUSEMOVE:
{ {
@ -1755,7 +1826,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara
case WM_MOUSEHWHEEL: CORE.Input.Mouse.currentWheelMove.x = ((float)GET_WHEEL_DELTA_WPARAM(wparam))/WHEEL_DELTA; break; case WM_MOUSEHWHEEL: CORE.Input.Mouse.currentWheelMove.x = ((float)GET_WHEEL_DELTA_WPARAM(wparam))/WHEEL_DELTA; break;
case WM_APP_UPDATE_WINDOW_SIZE: case WM_APP_UPDATE_WINDOW_SIZE:
{ {
UpdateWindowSize(UPDATE_WINDOW_NORMAL, hwnd, platform.appScreenWidth, platform.appScreenHeight, CORE.Window.flags); //UpdateWindowSize(UPDATE_WINDOW_NORMAL, hwnd, platform.appScreenWidth, platform.appScreenHeight, CORE.Window.flags);
} break; } break;
default: result = DefWindowProcW(hwnd, msg, wparam, lparam); // Message passed directly for execution (default behaviour) default: result = DefWindowProcW(hwnd, msg, wparam, lparam); // Message passed directly for execution (default behaviour)
@ -1955,6 +2026,7 @@ static void UpdateFlags(HWND hwnd, unsigned desiredFlags, int width, int height)
else CORE.Window.flags &= ~FLAG_VSYNC_HINT; else CORE.Window.flags &= ~FLAG_VSYNC_HINT;
} }
// TODO: Review all this code...
DWORD previousStyle; DWORD previousStyle;
for (unsigned attempt = 1; ; attempt++) for (unsigned attempt = 1; ; attempt++)
{ {

View File

@ -1258,11 +1258,11 @@ RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source re
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care] RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care]
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care] RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care]
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
RLAPI void DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int whiteSpaceSize, Color color); // Draw a dashed line
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
RLAPI void DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int spaceSize, Color color); // Draw a dashed line
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline

View File

@ -1332,7 +1332,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
if (vsFileName != NULL) vShaderStr = LoadFileText(vsFileName); if (vsFileName != NULL) vShaderStr = LoadFileText(vsFileName);
if (fsFileName != NULL) fShaderStr = LoadFileText(fsFileName); if (fsFileName != NULL) fShaderStr = LoadFileText(fsFileName);
if ((vShaderStr == NULL) && (fShaderStr == NULL)) TraceLog(LOG_WARNING, "SHADER: Shader files provided are not valid, using default shader"); if ((vShaderStr == NULL) && (fShaderStr == NULL)) TRACELOG(LOG_WARNING, "SHADER: Shader files provided are not valid, using default shader");
shader = LoadShaderFromMemory(vShaderStr, fShaderStr); shader = LoadShaderFromMemory(vShaderStr, fShaderStr);

View File

@ -5023,7 +5023,7 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCou
animations[a].bones = (BoneInfo *)RL_MALLOC(iqmHeader->num_poses*sizeof(BoneInfo)); animations[a].bones = (BoneInfo *)RL_MALLOC(iqmHeader->num_poses*sizeof(BoneInfo));
animations[a].framePoses = (Transform **)RL_MALLOC(anim[a].num_frames*sizeof(Transform *)); animations[a].framePoses = (Transform **)RL_MALLOC(anim[a].num_frames*sizeof(Transform *));
memcpy(animations[a].name, fileDataPtr + iqmHeader->ofs_text + anim[a].name, 32); // I don't like this 32 here memcpy(animations[a].name, fileDataPtr + iqmHeader->ofs_text + anim[a].name, 32); // I don't like this 32 here
TraceLog(LOG_INFO, "IQM Anim %s", animations[a].name); TRACELOG(LOG_INFO, "IQM Anim %s", animations[a].name);
// animations[a].framerate = anim.framerate; // TODO: Use animation framerate data? // animations[a].framerate = anim.framerate; // TODO: Use animation framerate data?
for (unsigned int j = 0; j < iqmHeader->num_poses; j++) for (unsigned int j = 0; j < iqmHeader->num_poses; j++)

View File

@ -182,53 +182,26 @@ void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color colo
rlEnd(); rlEnd();
} }
void DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int whiteSpaceSize, Color color) // Draw a line defining thickness
void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
{ {
// Calculate the vector and length of the line Vector2 delta = { endPos.x - startPos.x, endPos.y - startPos.y };
float dx = endPos.x - startPos.x; float length = sqrtf(delta.x*delta.x + delta.y*delta.y);
float dy = endPos.y - startPos.y;
float lineLength = sqrtf(dx*dx + dy*dy);
// If the line is too short for dashing or dash size is invalid, draw a solid thick line if ((length > 0) && (thick > 0))
if (lineLength < (dashSize + whiteSpaceSize) || dashSize <= 0)
{ {
DrawLineV(startPos, endPos, color); float scale = thick/(2*length);
return;
Vector2 radius = { -scale*delta.y, scale*delta.x };
Vector2 strip[4] = {
{ startPos.x - radius.x, startPos.y - radius.y },
{ startPos.x + radius.x, startPos.y + radius.y },
{ endPos.x - radius.x, endPos.y - radius.y },
{ endPos.x + radius.x, endPos.y + radius.y }
};
DrawTriangleStrip(strip, 4, color);
} }
// Calculate the normalized direction vector of the line
float invLineLength = 1 / lineLength;
float dirX = dx * invLineLength;
float dirY = dy * invLineLength;
Vector2 currentPos = startPos;
float distanceTraveled = 0;
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
while (distanceTraveled < lineLength)
{
// Calculate the end of the current dash
float dashEndDist = distanceTraveled + dashSize;
if (dashEndDist > lineLength)
{
dashEndDist = lineLength;
}
Vector2 dashEndPos = { startPos.x + dashEndDist * dirX, startPos.y + dashEndDist * dirY };
// Draw the dash segment
rlVertex2f(currentPos.x, currentPos.y);
rlVertex2f(dashEndPos.x, dashEndPos.y);
// Update the distance traveled and move the current position for the next dash
distanceTraveled = dashEndDist + whiteSpaceSize;
currentPos.x = startPos.x + distanceTraveled * dirX;
currentPos.y = startPos.y + distanceTraveled * dirY;
}
rlEnd();
} }
// Draw a line (using gl lines) // Draw a line (using gl lines)
@ -295,26 +268,50 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
DrawTriangleStrip(points, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); DrawTriangleStrip(points, 2*SPLINE_SEGMENT_DIVISIONS + 2, color);
} }
// Draw a line defining thickness // Draw a dashed line
void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color) void DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int spaceSize, Color color)
{ {
Vector2 delta = { endPos.x - startPos.x, endPos.y - startPos.y }; // Calculate the vector and length of the line
float length = sqrtf(delta.x*delta.x + delta.y*delta.y); float dx = endPos.x - startPos.x;
float dy = endPos.y - startPos.y;
float lineLength = sqrtf(dx*dx + dy*dy);
if ((length > 0) && (thick > 0)) // If the line is too short for dashing or dash size is invalid, draw a solid thick line
if ((lineLength < (dashSize + spaceSize)) || (dashSize <= 0))
{ {
float scale = thick/(2*length); DrawLineV(startPos, endPos, color);
return;
Vector2 radius = { -scale*delta.y, scale*delta.x };
Vector2 strip[4] = {
{ startPos.x - radius.x, startPos.y - radius.y },
{ startPos.x + radius.x, startPos.y + radius.y },
{ endPos.x - radius.x, endPos.y - radius.y },
{ endPos.x + radius.x, endPos.y + radius.y }
};
DrawTriangleStrip(strip, 4, color);
} }
// Calculate the normalized direction vector of the line
float invLineLength = 1.0f/lineLength;
float dirX = dx*invLineLength;
float dirY = dy*invLineLength;
Vector2 currentPos = startPos;
float distanceTraveled = 0;
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
while (distanceTraveled < lineLength)
{
// Calculate the end of the current dash
float dashEndDist = distanceTraveled + dashSize;
if (dashEndDist > lineLength) dashEndDist = lineLength;
Vector2 dashEndPos = { startPos.x + dashEndDist*dirX, startPos.y + dashEndDist*dirY };
// Draw the dash segment
rlVertex2f(currentPos.x, currentPos.y);
rlVertex2f(dashEndPos.x, dashEndPos.y);
// Update the distance traveled and move the current position for the next dash
distanceTraveled = dashEndDist + spaceSize;
currentPos.x = startPos.x + distanceTraveled*dirX;
currentPos.y = startPos.y + distanceTraveled*dirY;
}
rlEnd();
} }
// Draw a color-filled circle // Draw a color-filled circle

View File

@ -5508,33 +5508,6 @@
} }
] ]
}, },
{
"name": "DrawLineDashed",
"description": "Draw a dashed line",
"returnType": "void",
"params": [
{
"type": "Vector2",
"name": "startPos"
},
{
"type": "Vector2",
"name": "endPos"
},
{
"type": "int",
"name": "dashSize"
},
{
"type": "int",
"name": "whiteSpaceSize"
},
{
"type": "Color",
"name": "color"
}
]
},
{ {
"name": "DrawLineV", "name": "DrawLineV",
"description": "Draw a line (using gl lines)", "description": "Draw a line (using gl lines)",
@ -5619,6 +5592,33 @@
} }
] ]
}, },
{
"name": "DrawLineDashed",
"description": "Draw a dashed line",
"returnType": "void",
"params": [
{
"type": "Vector2",
"name": "startPos"
},
{
"type": "Vector2",
"name": "endPos"
},
{
"type": "int",
"name": "dashSize"
},
{
"type": "int",
"name": "spaceSize"
},
{
"type": "Color",
"name": "color"
}
]
},
{ {
"name": "DrawCircle", "name": "DrawCircle",
"description": "Draw a color-filled circle", "description": "Draw a color-filled circle",

View File

@ -4758,18 +4758,6 @@ return {
{type = "Color", name = "color"} {type = "Color", name = "color"}
} }
}, },
{
name = "DrawLineDashed",
description = "Draw a dashed line",
returnType = "void",
params = {
{type = "Vector2", name = "startPos"},
{type = "Vector2", name = "endPos"},
{type = "int", name = "dashSize"},
{type = "int", name = "whiteSpaceSize"},
{type = "Color", name = "color"}
}
},
{ {
name = "DrawLineV", name = "DrawLineV",
description = "Draw a line (using gl lines)", description = "Draw a line (using gl lines)",
@ -4812,6 +4800,18 @@ return {
{type = "Color", name = "color"} {type = "Color", name = "color"}
} }
}, },
{
name = "DrawLineDashed",
description = "Draw a dashed line",
returnType = "void",
params = {
{type = "Vector2", name = "startPos"},
{type = "Vector2", name = "endPos"},
{type = "int", name = "dashSize"},
{type = "int", name = "spaceSize"},
{type = "Color", name = "color"}
}
},
{ {
name = "DrawCircle", name = "DrawCircle",
description = "Draw a color-filled circle", description = "Draw a color-filled circle",

View File

@ -2190,23 +2190,14 @@ Function 221: DrawLine() (5 input parameters)
Param[3]: endPosX (type: int) Param[3]: endPosX (type: int)
Param[4]: endPosY (type: int) Param[4]: endPosY (type: int)
Param[5]: color (type: Color) Param[5]: color (type: Color)
Function 222: DrawLineDashed() (5 input parameters) Function 222: DrawLineV() (3 input parameters)
Name: DrawLineDashed
Return type: void
Description: Draw a dashed line
Param[1]: startPos (type: Vector2)
Param[2]: endPos (type: Vector2)
Param[3]: dashSize (type: int)
Param[4]: whiteSpaceSize (type: int)
Param[5]: color (type: Color)
Function 223: DrawLineV() (3 input parameters)
Name: DrawLineV Name: DrawLineV
Return type: void Return type: void
Description: Draw a line (using gl lines) Description: Draw a line (using gl lines)
Param[1]: startPos (type: Vector2) Param[1]: startPos (type: Vector2)
Param[2]: endPos (type: Vector2) Param[2]: endPos (type: Vector2)
Param[3]: color (type: Color) Param[3]: color (type: Color)
Function 224: DrawLineEx() (4 input parameters) Function 223: DrawLineEx() (4 input parameters)
Name: DrawLineEx Name: DrawLineEx
Return type: void Return type: void
Description: Draw a line (using triangles/quads) Description: Draw a line (using triangles/quads)
@ -2214,14 +2205,14 @@ Function 224: DrawLineEx() (4 input parameters)
Param[2]: endPos (type: Vector2) Param[2]: endPos (type: Vector2)
Param[3]: thick (type: float) Param[3]: thick (type: float)
Param[4]: color (type: Color) Param[4]: color (type: Color)
Function 225: DrawLineStrip() (3 input parameters) Function 224: DrawLineStrip() (3 input parameters)
Name: DrawLineStrip Name: DrawLineStrip
Return type: void Return type: void
Description: Draw lines sequence (using gl lines) Description: Draw lines sequence (using gl lines)
Param[1]: points (type: const Vector2 *) Param[1]: points (type: const Vector2 *)
Param[2]: pointCount (type: int) Param[2]: pointCount (type: int)
Param[3]: color (type: Color) Param[3]: color (type: Color)
Function 226: DrawLineBezier() (4 input parameters) Function 225: DrawLineBezier() (4 input parameters)
Name: DrawLineBezier Name: DrawLineBezier
Return type: void Return type: void
Description: Draw line segment cubic-bezier in-out interpolation Description: Draw line segment cubic-bezier in-out interpolation
@ -2229,6 +2220,15 @@ Function 226: DrawLineBezier() (4 input parameters)
Param[2]: endPos (type: Vector2) Param[2]: endPos (type: Vector2)
Param[3]: thick (type: float) Param[3]: thick (type: float)
Param[4]: color (type: Color) Param[4]: color (type: Color)
Function 226: DrawLineDashed() (5 input parameters)
Name: DrawLineDashed
Return type: void
Description: Draw a dashed line
Param[1]: startPos (type: Vector2)
Param[2]: endPos (type: Vector2)
Param[3]: dashSize (type: int)
Param[4]: spaceSize (type: int)
Param[5]: color (type: Color)
Function 227: DrawCircle() (4 input parameters) Function 227: DrawCircle() (4 input parameters)
Name: DrawCircle Name: DrawCircle
Return type: void Return type: void

View File

@ -1359,13 +1359,6 @@
<Param type="int" name="endPosY" desc="" /> <Param type="int" name="endPosY" desc="" />
<Param type="Color" name="color" desc="" /> <Param type="Color" name="color" desc="" />
</Function> </Function>
<Function name="DrawLineDashed" retType="void" paramCount="5" desc="Draw a dashed line">
<Param type="Vector2" name="startPos" desc="" />
<Param type="Vector2" name="endPos" desc="" />
<Param type="int" name="dashSize" desc="" />
<Param type="int" name="whiteSpaceSize" desc="" />
<Param type="Color" name="color" desc="" />
</Function>
<Function name="DrawLineV" retType="void" paramCount="3" desc="Draw a line (using gl lines)"> <Function name="DrawLineV" retType="void" paramCount="3" desc="Draw a line (using gl lines)">
<Param type="Vector2" name="startPos" desc="" /> <Param type="Vector2" name="startPos" desc="" />
<Param type="Vector2" name="endPos" desc="" /> <Param type="Vector2" name="endPos" desc="" />
@ -1388,6 +1381,13 @@
<Param type="float" name="thick" desc="" /> <Param type="float" name="thick" desc="" />
<Param type="Color" name="color" desc="" /> <Param type="Color" name="color" desc="" />
</Function> </Function>
<Function name="DrawLineDashed" retType="void" paramCount="5" desc="Draw a dashed line">
<Param type="Vector2" name="startPos" desc="" />
<Param type="Vector2" name="endPos" desc="" />
<Param type="int" name="dashSize" desc="" />
<Param type="int" name="spaceSize" desc="" />
<Param type="Color" name="color" desc="" />
</Function>
<Function name="DrawCircle" retType="void" paramCount="4" desc="Draw a color-filled circle"> <Function name="DrawCircle" retType="void" paramCount="4" desc="Draw a color-filled circle">
<Param type="int" name="centerX" desc="" /> <Param type="int" name="centerX" desc="" />
<Param type="int" name="centerY" desc="" /> <Param type="int" name="centerY" desc="" />

View File

@ -21,6 +21,7 @@ Example elements validated:
| **EXAMPLE NAME** | [C] | [CAT]| [INFO]|[PNG]|[WPNG]| [RES]| [MK] |[MKWEB]| [VCX]| [SOL]|[RDME]|[JS] | [WOUT]|[WMETA]| | **EXAMPLE NAME** | [C] | [CAT]| [INFO]|[PNG]|[WPNG]| [RES]| [MK] |[MKWEB]| [VCX]| [SOL]|[RDME]|[JS] | [WOUT]|[WMETA]|
|:---------------------------------|:---:|:----:|:-----:|:---:|:----:|:----:|:----:|:-----:|:----:|:----:|:----:|:---:|:-----:|:-----:| |:---------------------------------|:---:|:----:|:-----:|:---:|:----:|:----:|:----:|:-----:|:----:|:----:|:----:|:---:|:-----:|:-----:|
| core_basic_window | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_basic_window | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_delta_time | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_input_keys | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_input_keys | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_input_mouse | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_input_mouse | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_input_mouse_wheel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_input_mouse_wheel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -43,6 +44,7 @@ Example elements validated:
| core_window_flags | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_window_flags | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_window_letterbox | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_window_letterbox | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_window_should_close | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_window_should_close | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_monitor_change | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_custom_logging | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_custom_logging | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_drop_files | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_drop_files | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_random_values | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_random_values | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -60,6 +62,7 @@ Example elements validated:
| core_input_actions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_input_actions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_bullet_hell | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_colors_palette | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_colors_palette | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_logo_raylib_anim | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_logo_raylib_anim | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -78,6 +81,8 @@ Example elements validated:
| shapes_splines_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_splines_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_digital_clock | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_digital_clock | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_double_pendulum | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_double_pendulum | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_dashed_line | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_vector_angle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -141,6 +146,9 @@ Example elements validated:
| models_animation_gpu_skinning | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_animation_gpu_skinning | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_bone_socket | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_bone_socket | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_tesseract_view | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_tesseract_view | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_basic_voxel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_geometry_textures_cube | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_ascii_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_basic_lighting | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_basic_lighting | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_model_shader | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_model_shader | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_shapes_textures | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_shapes_textures | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -183,4 +191,4 @@ Example elements validated:
| easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | | raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| raymath_vector_angle | ✔ | ❌ | | | | ✔ | ✔ | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | | web_basic_window | ✔ | ❌ | | | | ✔ | ✔ | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ |

View File

@ -25,4 +25,4 @@ Example elements validated:
| easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | | raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| raymath_vector_angle | ✔ | ❌ | | | | ✔ | ✔ | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | | web_basic_window | ✔ | ❌ | | | | ✔ | ✔ | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ |

View File

@ -76,7 +76,7 @@
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// raylib example info struct // raylib example info struct
typedef struct { typedef struct {
char category[16]; // Example category: core, shapes, textures, text, models, shaders, audio, others char category[16]; // Example category: core, shapes, textures, text, models, shaders, audio, [others]
char name[128]; // Example name: <category>_name_part char name[128]; // Example name: <category>_name_part
int stars; // Example stars count: ★☆☆☆ int stars; // Example stars count: ★☆☆☆
char verCreated[12]; // Example raylib creation version char verCreated[12]; // Example raylib creation version
@ -137,13 +137,6 @@ static const char *exVSProjectSolutionFile = NULL; // Env REXM_EXAMPLES_VS2022_S
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Declaration // Module Internal Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
//static int FileTextFind(const char *fileName, const char *find);
//static int FileTextReplace(const char *fileName, const char *find, const char *replace);
//static int FileCopy(const char *srcPath, const char *dstPath);
//static int FileRename(const char *fileName, const char *fileRename);
//static int FileMove(const char *srcPath, const char *dstPath);
//static int FileRemove(const char *fileName);
// Update required files from examples collection // Update required files from examples collection
// UPDATES: Makefile, Makefile.Web, README.md, examples.js // UPDATES: Makefile, Makefile.Web, README.md, examples.js
static int UpdateRequiredFiles(void); static int UpdateRequiredFiles(void);
@ -178,6 +171,7 @@ static int RemoveVSProjectFromSolution(const char *slnFile, const char *exName);
// Generate unique UUID v4 string // Generate unique UUID v4 string
// Output format: {9A2F48CC-0DA8-47C0-884E-02E37F9BE6C1} // Output format: {9A2F48CC-0DA8-47C0-884E-02E37F9BE6C1}
// TODO: It seems generated UUID is not valid for VS2022
static const char *GenerateUUIDv4(void); static const char *GenerateUUIDv4(void);
// Update source code header and comments metadata // Update source code header and comments metadata
@ -185,10 +179,8 @@ static void UpdateSourceMetadata(const char *exSrcPath, const rlExampleInfo *inf
// Update generated Web example .html file metadata // Update generated Web example .html file metadata
static void UpdateWebMetadata(const char *exHtmlPath, const char *exFilePath); static void UpdateWebMetadata(const char *exHtmlPath, const char *exFilePath);
// Get text between two strings // Check if text string is a list of strings
//static char *GetTextBetween(const char *text, const char *begin, const char *end); static bool TextInList(const char *text, const char **list, int listCount);
// Replace text between two specific strings
//static char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replace);
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Program main entry point // Program main entry point
@ -540,14 +532,14 @@ int main(int argc, char *argv[])
// by default add it last in the category list // by default add it last in the category list
// NOTE: When populating to other files, lists are sorted by name // NOTE: When populating to other files, lists are sorted by name
int nextCategoryIndex = 0; int nextCategoryIndex = 0;
if (strcmp(exCategory, "core") == 0) nextCategoryIndex = 1; if (TextIsEqual(exCategory, "core")) nextCategoryIndex = 1;
else if (strcmp(exCategory, "shapes") == 0) nextCategoryIndex = 2; else if (TextIsEqual(exCategory, "shapes")) nextCategoryIndex = 2;
else if (strcmp(exCategory, "textures") == 0) nextCategoryIndex = 3; else if (TextIsEqual(exCategory, "textures")) nextCategoryIndex = 3;
else if (strcmp(exCategory, "text") == 0) nextCategoryIndex = 4; else if (TextIsEqual(exCategory, "text")) nextCategoryIndex = 4;
else if (strcmp(exCategory, "models") == 0) nextCategoryIndex = 5; else if (TextIsEqual(exCategory, "models")) nextCategoryIndex = 5;
else if (strcmp(exCategory, "shaders") == 0) nextCategoryIndex = 6; else if (TextIsEqual(exCategory, "shaders")) nextCategoryIndex = 6;
else if (strcmp(exCategory, "audio") == 0) nextCategoryIndex = 7; else if (TextIsEqual(exCategory, "audio")) nextCategoryIndex = 7;
else if (strcmp(exCategory, "others") == 0) nextCategoryIndex = -1; // Add to EOF else if (TextIsEqual(exCategory, "others")) nextCategoryIndex = -1; // Add to EOF
// Get required example info from example file header (if provided) // Get required example info from example file header (if provided)
@ -862,7 +854,7 @@ int main(int argc, char *argv[])
// Scan available example .c files and add to collection missing ones // Scan available example .c files and add to collection missing ones
// NOTE: Source of truth is what we have in the examples directories (on validation/update) // NOTE: Source of truth is what we have in the examples directories (on validation/update)
FilePathList list = LoadDirectoryFilesEx(exBasePath, ".c", true); FilePathList clist = LoadDirectoryFilesEx(exBasePath, ".c", true);
char *exList = LoadFileText(exCollectionFilePath); char *exList = LoadFileText(exCollectionFilePath);
char *exListUpdated = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1); char *exListUpdated = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1);
@ -887,32 +879,39 @@ int main(int argc, char *argv[])
UnloadTextLines(exListLines, lineCount); UnloadTextLines(exListLines, lineCount);
for (unsigned int i = 0; i < list.count; i++) for (unsigned int i = 0; i < clist.count; i++)
{ {
// NOTE: Skipping "examples_template" from checks // NOTE: Skipping "examples_template" from checks
if ((strcmp("examples_template", GetFileNameWithoutExt(list.paths[i])) != 0) && if (!TextIsEqual(GetFileNameWithoutExt(clist.paths[i]), "examples_template") &&
(TextFindIndex(exList, GetFileNameWithoutExt(list.paths[i])) == -1)) (TextFindIndex(exList, GetFileNameWithoutExt(clist.paths[i])) == -1))
{ {
// Add example to the examples collection list // Add example to the examples collection list
// WARNING: Added to the end of the list, order must be set by users and // WARNING: Added to the end of the list, order must be set by users and
// defines placement on raylib webpage // defines placement on raylib webpage
rlExampleInfo *exInfo = LoadExampleInfo(list.paths[i]); rlExampleInfo *exInfo = LoadExampleInfo(clist.paths[i]);
// Get example difficulty stars // Validate example category
char starsText[16] = { 0 }; // TODO: Should [others] category be considered?
for (int s = 0; s < 4; s++) if (TextInList(exInfo->category, exCategories, REXM_MAX_EXAMPLE_CATEGORIES))// && !TextIsEqual(exInfo->category, "others"))
{ {
// NOTE: Every UTF-8 star are 3 bytes // Get example difficulty stars
if (s < exInfo->stars) strcpy(starsText + 3*s, ""); char starsText[16] = { 0 };
else strcpy(starsText + 3*s, ""); for (int s = 0; s < 4; s++)
{
// NOTE: Every UTF-8 star are 3 bytes
if (s < exInfo->stars) strcpy(starsText + 3*s, "");
else strcpy(starsText + 3*s, "");
}
exListLen += sprintf(exListUpdated + exListLen,
TextFormat("%s;%s;%s;%s;%s;%i;%i;\"%s\";@%s\n",
exInfo->category, exInfo->name, starsText, exInfo->verCreated,
exInfo->verUpdated, exInfo->yearCreated, exInfo->yearReviewed,
exInfo->author, exInfo->authorGitHub));
listUpdated = true;
} }
exListLen += sprintf(exListUpdated + exListLen,
TextFormat("%s;%s;%s;%s;%s;\"%s\";@%s\n",
exInfo->category, exInfo->name, starsText, exInfo->verCreated,
exInfo->verUpdated, exInfo->author, exInfo->authorGitHub));
listUpdated = true;
UnloadExampleInfo(exInfo); UnloadExampleInfo(exInfo);
} }
} }
@ -922,7 +921,7 @@ int main(int argc, char *argv[])
UnloadFileText(exList); UnloadFileText(exList);
RL_FREE(exListUpdated); RL_FREE(exListUpdated);
UnloadDirectoryFiles(list); UnloadDirectoryFiles(clist);
// Check all examples in collection [examples_list.txt] -> Source of truth! // Check all examples in collection [examples_list.txt] -> Source of truth!
int exCollectionCount = 0; int exCollectionCount = 0;
@ -1756,12 +1755,12 @@ static rlExampleInfo *LoadExamplesData(const char *fileName, const char *categor
{ {
// Basic validation for lines start categories // Basic validation for lines start categories
if ((lines[i][0] != '#') && if ((lines[i][0] != '#') &&
((lines[i][0] == 'c') || // core ((lines[i][0] == 'c') || // core
(lines[i][0] == 's') || // shapes, shaders (lines[i][0] == 's') || // shapes, shaders
(lines[i][0] == 't') || // textures, text (lines[i][0] == 't') || // textures, text
(lines[i][0] == 'm') || // models (lines[i][0] == 'm') || // models
(lines[i][0] == 'a') || // audio (lines[i][0] == 'a') || // audio
(lines[i][0] == 'o'))) // others (lines[i][0] == 'o'))) // TODO: Get others category?
{ {
rlExampleInfo info = { 0 }; rlExampleInfo info = { 0 };
int result = ParseExampleInfoLine(lines[i], &info); int result = ParseExampleInfoLine(lines[i], &info);
@ -1800,110 +1799,6 @@ static void UnloadExamplesData(rlExampleInfo *exInfo)
RL_FREE(exInfo); RL_FREE(exInfo);
} }
/*
// Find text in existing file
static int FileTextFind(const char *fileName, const char *find)
{
int result = -1;
if (FileExists(fileName))
{
char *fileText = LoadFileText(fileName);
result = TextFindIndex(fileText, find);
UnloadFileText(fileText);
}
return result;
}
// Replace text in an existing file
static int FileTextReplace(const char *fileName, const char *textLookUp, const char *textReplace)
{
int result = 0;
char *fileText = NULL;
char *fileTextUpdated = { 0 };
if (FileExists(fileName))
{
fileText = LoadFileText(fileName);
fileTextUpdated = TextReplace(fileText, textLookUp, textReplace);
result = SaveFileText(fileName, fileTextUpdated);
MemFree(fileTextUpdated);
UnloadFileText(fileText);
}
return result;
}
// Copy file from one path to another
// NOTE: If destination path does not exist, it is created!
static int FileCopy(const char *srcPath, const char *dstPath)
{
int result = 0;
int srcDataSize = 0;
unsigned char *srcFileData = LoadFileData(srcPath, &srcDataSize);
// Create required paths if they do not exist
if (!DirectoryExists(GetDirectoryPath(dstPath)))
result = MakeDirectory(GetDirectoryPath(dstPath));
if (result == 0) // Directory created successfully (or already exists)
{
if ((srcFileData != NULL) && (srcDataSize > 0))
result = SaveFileData(dstPath, srcFileData, srcDataSize);
}
UnloadFileData(srcFileData);
return result;
}
// Rename file (if exists)
// NOTE: Only rename file name required, not full path
static int FileRename(const char *fileName, const char *fileRename)
{
int result = 0;
if (FileExists(fileName))
{
result = rename(fileName, fileRename);
}
else result = -1;
return result;
}
// Remove file (if exists)
static int FileRemove(const char *fileName)
{
int result = 0;
if (FileExists(fileName))
{
result = remove(fileName);
}
else result = -1;
return result;
}
// Move file from one directory to another
// NOTE: If dst directories do not exists they are created
static int FileMove(const char *srcPath, const char *dstPath)
{
int result = 0;
if (FileExists(srcPath))
{
FileCopy(srcPath, dstPath);
remove(srcPath);
}
else result = -1;
return result;
}
*/
// Get example info from example file header // Get example info from example file header
// WARNING: Expecting the example to follow raylib_example_template.c // WARNING: Expecting the example to follow raylib_example_template.c
static rlExampleInfo *LoadExampleInfo(const char *exFileName) static rlExampleInfo *LoadExampleInfo(const char *exFileName)
@ -2012,7 +1907,8 @@ static int ParseExampleInfoLine(const char *line, rlExampleInfo *entry)
int tokenCount = 0; int tokenCount = 0;
char **tokens = TextSplit(line, ';', &tokenCount); char **tokens = TextSplit(line, ';', &tokenCount);
if (tokenCount != 9) LOG("REXM: WARNING: Example collection line contains invalid number of tokens: %i\n", tokenCount); if (tokenCount != 9)
LOG("REXM: WARNING: Example collection line contains invalid number of tokens: %i\n", tokenCount);
// Get category and name // Get category and name
strcpy(entry->category, tokens[0]); strcpy(entry->category, tokens[0]);
@ -2491,62 +2387,16 @@ static void UpdateWebMetadata(const char *exHtmlPath, const char *exFilePath)
} }
} }
/* // Check if text string is a list of strings
// Get text between two strings static bool TextInList(const char *text, const char **list, int listCount)
// NOTE: Using static string to return result, MAX: 1024 bytes
static char *GetTextBetween(const char *text, const char *begin, const char *end)
{ {
#define MAX_TEXT_BETWEEN_SIZE 1024 bool result = false;
static char between[MAX_TEXT_BETWEEN_SIZE] = { 0 }; for (int i = 0; i < listCount; i++)
memset(between, 0, MAX_TEXT_BETWEEN_SIZE);
int beginIndex = TextFindIndex(text, begin);
if (beginIndex > -1)
{ {
int beginLen = strlen(begin); if (TextIsEqual(text, list[i])) { result = true; break; }
int endIndex = TextFindIndex(text + beginIndex + beginLen, end);
if (endIndex > -1)
{
endIndex += (beginIndex + beginLen);
int len = (endIndex - beginIndex - beginLen);
if (len < (MAX_TEXT_BETWEEN_SIZE - 1)) strncpy(between, text + beginIndex + beginLen, len);
else strncpy(between, text + beginIndex + beginLen, MAX_TEXT_BETWEEN_SIZE - 1);
}
}
return between;
}
// Replace text between two specific strings
// WARNING: Returned string must be freed by user
static char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replace)
{
char *result = NULL;
int beginIndex = TextFindIndex(text, begin);
if (beginIndex > -1)
{
int beginLen = strlen(begin);
int endIndex = TextFindIndex(text + beginIndex + beginLen, end);
if (endIndex > -1)
{
endIndex += (beginIndex + beginLen);
int textLen = strlen(text);
int replaceLen = strlen(replace);
int toreplaceLen = endIndex - beginIndex - beginLen;
result = (char *)RL_CALLOC(textLen + replaceLen - toreplaceLen + 1, sizeof(char));
strncpy(result, text, beginIndex + beginLen); // Copy first text part
strncpy(result + beginIndex + beginLen, replace, replaceLen); // Copy replace
strncpy(result + beginIndex + beginLen + replaceLen, text + endIndex, textLen - endIndex); // Copy end text part
}
} }
return result; return result;
} }
*/