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Fix typo
@ -255,7 +255,7 @@ LoadFontEx("myfont.ttf", 50, NULL, 0);
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## Does raylib support Vulkan? Will raylib support it?
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Raylib is built on top of OpenGL, and there are current no plans to support any other graphics APIs. In any case, raylib uses `rlgl` as its abstraction layer to support different OpenGL versions. Theoretically a vulkan equvalent could be developed that maps raylib's calls to a Vulkan backend, but creating that layer would take a considerable amount of work.
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Raylib is built on top of OpenGL, and there are current no plans to support any other graphics APIs. In any case, raylib uses `rlgl` as its abstraction layer to support different OpenGL versions. Theoretically a vulkan equivalent could be developed that maps raylib's calls to a Vulkan backend, but creating that layer would take a considerable amount of work.
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## Why are my assets not loading?
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