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Created raylib enumerated types (markdown)
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raylib-enumerated-types.md
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raylib provides some enumerated types to be used in some functions. You probably noticed that despite being typedef, there is no function referring to those `enum` types, all related parameters are just defined as `int`. This is a design decision and the reason for that is because those enums just intend to be a way to organize similar values definition, I use enums instead of plain defines. You can notice that because there is no enum intended to create variables of that type, just to be used as defined values. Maybe I review this decision decision in a future.
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Here it is the list with the provided enums and the functions intended to use them.
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[`enum ConfigFlags`](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L480)
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```c
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SetConfigFlags(unsigned int flags);
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SetWindowState(unsigned int flags);
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```
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[`enum TraceLogLevel](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L498)
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```c
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TraceLog(int logLevel, const char *text, ...);
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SetTraceLogLevel(int logLevel);
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```
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[`enum KeyboardKey](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L512)
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```c
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IsKeyPressed(int key);
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IsKeyDown(int key);
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IsKeyReleased(int key);
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IsKeyUp(int key);
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SetExitKey(int key);
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//GetKeyPressed(void);
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```
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[`enum MouseButton](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L632)
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```c
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IsMouseButtonPressed(int button);
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IsMouseButtonDown(int button);
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IsMouseButtonReleased(int button);
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IsMouseButtonUp(int button);
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```
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[`enum MouseCursor](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L639)
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```c
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SetMouseCursor(int cursor);
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```
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[`enum GamepadButton](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L654)
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```c
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IsGamepadButtonPressed(int gamepad, int button);
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IsGamepadButtonDown(int gamepad, int button);
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IsGamepadButtonReleased(int gamepad, int button);
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IsGamepadButtonUp(int gamepad, int button);
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//GetGamepadButtonPressed(void);
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```
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[`enum GamepadAxis](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L690)
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```c
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GetGamepadAxisMovement(int gamepad, int axis);
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```
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[`enum ShaderLocationIndex](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L705)
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[`enum ShaderUniformDataType](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L737)
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```c
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SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType);
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SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count);
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SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat);
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SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture);
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```
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[`enum MaterialMapIndex](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L750)
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```c
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struct Material.maps[index]
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```
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[`enum PixelFormat](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L769)
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```c
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struct Image.format
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struct Texture.format
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LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);
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ImageFormat(Image *image, int newFormat);
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```
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[`enum TextureFilter](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L796)
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```c
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SetTextureFilter(Texture2D texture, int filter);
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```
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[`enum TextureWrap](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L806)
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```c
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SetTextureWrap(Texture2D texture, int wrap);
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```
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[`enum CubemapLayout](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L814)
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```c
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LoadTextureCubemap(Image image, int layout);
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```
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[`enum FontType](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L824)
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```c
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LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type);
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```
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[`enum BlendMode](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L831)
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```c
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BeginBlendMode(int mode);
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```
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[`enum Gestures](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L842)
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```c
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SetGesturesEnabled(unsigned int flags);
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IsGestureDetected(int gesture);
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//GetGestureDetected(void);
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```
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[`enum CameraMode](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L857)
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```c
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SetCameraMode(Camera camera, int mode);
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```
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[`enum CameraProjection](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L866)
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```c
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struct Camera3D.projection
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```
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[`enum NPatchLayout](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L872)
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struct nPatchInfo.layout
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```
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I hope this list could be helpful!
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