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Corrected name cases
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## Building raylib on Windows
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## Building Raylib on Windows
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There are several ways to get setup on windows. This page will go through them from the easiest to the most difficult.
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There are several ways to get setup on Windows. This page will go through them from the easiest to the most difficult.
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### Compilers
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For compilers on windows there are two popular choices.
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For compilers on Windows there are two popular choices.
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#### Visual Studio
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This is the industry standard IDE for working on windows. A free version is available as the community edition.
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This is the industry standard IDE for working on Windows. A free version is available as the community edition.
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https://visualstudio.microsoft.com/vs/community/
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*Note* Visual studio is large and somewhat resource intensive, you should have a recently modern computer to use it.
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@ -16,16 +16,16 @@ This is an open source C/C++ toolchain that is very lightweight. The best way to
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https://github.com/skeeto/w64devkit/
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Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give you a terminal that is ready to go.
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*Note* that old MinGW (Not w64) from mingw.org will not work with raylib. You need to use MinGW-w64.
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*Note* that old MinGW (Not w64) from mingw.org will not work with Raylib. You need to use MinGW-w64.
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*MSys2 Note* We do not recommend using msys2 to get gcc, even though several tutorials suggest it. It can be difficult to configure properly and does not always include all the things needed for a complete development system. The W64-Devkit is a much better way to get the needed toolchain for building games with raylib.
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*MSYS2 Note* We do not recommend using MSYS2 to get GCC, even though several tutorials suggest it. It can be difficult to configure properly and does not always include all the things needed for a complete development system. The W64-Devkit is a much better way to get the needed toolchain for building games with Raylib.
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## Raylib-Quickstart, the simple solution to get started quickly.
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The quickstart is a cross platform template for all desktop platforms that will setup raylib automatically.
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https://github.com/raylib-extras/raylib-quickstart
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It works with many compilers on windows, linux and Mac OS. Works with makefiles, visual studio, and VSCode.
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It works with many compilers on Windows, Linux and Mac OS. Works with makefiles, visual studio, and VSCode.
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Simply follow the instructions in that link and you will be done, you do not need to use the rest of this document.
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## Compile using Zig tools (cross platform)
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@ -85,7 +85,7 @@ Using MinGW make tool, just navigate from command line to `raylib/src/` folder a
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### Installing and building raylib via vcpkg
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You can download and install raylib using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
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You can download and install Raylib using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
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git clone https://github.com/Microsoft/vcpkg.git
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cd vcpkg
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