Updated Compile your game for Windows (markdown)

Ray
2016-03-01 19:54:46 +01:00
parent 860b0146c5
commit 374c66d546

@ -1,4 +1,17 @@
**Building raylib sources on desktop platforms:**
To build your raylib game for Windows, raylib installer comes with all the required tool; it includes a ready to use code editor: Notepad++ with some useful scripts ready and it also includes a compiler with basic C libraries: MinGW.
If you want to use another code editor like Visual Studio or another compiler package you can also use them but this instructions below are focused on raylib standard development tools: Notepad++ and MinGW.
###Installing raylib
Just download raylib installer and run it. It installs Notepad++ and MinGW, custom versions for better integration with raylib.
NOTE: Make sure the following libs (and their headers) are accesible to the compiler (placed on right folders):
libglfw3.a - GLFW3 (static version)
libopenal32.a - OpenAL Soft, audio device management
###Compiling raylib source code
_Step 1:_ Using MinGW make tool, just navigate from command line to `raylib/src/` folder and type:
@ -8,14 +21,8 @@ NOTE: By default raylib is compiled for OpenGL 3.3 Core backend; to compile for
mingw32-make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGL_11
**Building raylib examples on Windows platforms:**
###Compiling your raylib game
_Step 1:_ Using MinGW make tool, just navigate from command line to `raylib/examples/` folder and type:
mingw32-make PLATFORM=PLATFORM_DESKTOP
NOTE: Make sure the following libs (and their headers) are accesible to the compiler (placed on right folders):
libglfw3.a - GLFW3 (static version)
libglew32.a - GLEW, OpenGL extension loading, only required if using OpenGL 3.3
libopenal32.a - OpenAL Soft, audio device management
mingw32-make PLATFORM=PLATFORM_DESKTOP