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Updated raylib data structures (markdown)
@ -18,11 +18,11 @@ who has authored video games before.
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// 2D data structures (pixels, font...)
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struct Image; [20 bytes] [+4 bytes] // Image data pointer (RAM) and 4 data parameters
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struct Texture2D; [20 bytes] - // OpenGL texture id (VRAM) and basic info
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struct Texture; [20 bytes] - // Texture2D alias
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struct TextureCubemap; [20 bytes] - // OpenGL cubemap texture id and basic info
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struct RenderTexture2D; [28 bytes] - // OpenGL framebuffer id and color+depth textures
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struct RenderTexture [28 bytes] - // RenderTexture2D alias
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struct Texture; [20 bytes] - // OpenGL texture id (VRAM) and basic info
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struct Texture2D; [20 bytes] - // Texture alias
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struct TextureCubemap; [20 bytes] - // OpenGL cubemap, texture alias
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struct RenderTexture; [44 bytes] - // OpenGL framebuffer id and color + depth textures
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struct RenderTexture2D; [44 bytes] - // RenderTexture alias
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struct NPatchInfo [36 bytes] - // Source rectangle and border offsets
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struct CharInfo; [32 bytes] [+4 bytes] // One character image and info properties
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