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Updated raylib dependencies (markdown)
@ -25,11 +25,11 @@ Despite raylib has, technically speaking, no external dependencies, it requires
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PLATFORM | external dependencies | Notes
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--- | :---: | ---
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DESKTOP:Windows | `OpenGL`, `GDI32` | GDI32 is required for window creation
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DESKTOP:Windows | `OpenGL`, `GDI32` | `GDI32` is required for window creation
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DESKTOP:Linux | `OpenGL`, `X11` | Also requires linkage with `libm`(math), `pthreads`(POSIX threads), `dl`(dynamic loading) and `X11` window system specific libs: `X11`, `Xrandr`, `Xinerama`, `Xi`, `Xxf86vm` and `Xcursor`
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DESKTOP:FreeBSD | `OpenGL`, `X11` | Also requires linkage with `libm`(math), `pthreads`(POSIX threads), `dl`(dynamic loading) and `X11` window system specific libs: `X11`, `Xrandr`, `Xinerama`, `Xi`, `Xxf86vm` and `Xcursor`
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DESKTOP:OSX | `OpenGL`, `Cocoa` | `Cocoa` framework is required for window creation
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ANDROID| `EGL`, `OpenGLES2.0`, `OpenSLES` | Code must be compiled using `Android NDK` libraries
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ANDROID| `EGL`, `OpenGLES2.0`, `OpenSLES` | Code must be compiled using `Android NDK` libraries. Requires linkage with -`native_app_glue`, `log`, `android`, `atomic`, `libc`, `libm`(math) and `dl`(dynamic loading)
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RASPBERRY PI | `EGL`, `OpenGLES2.0`, `bcm_host` | Graphics run in native mode using `bcm_host` (no `XWindows` required) and inputs are also natively read (no `XWindows` input events), also requires linkage with `libm`(math), `pthreads`(POSIX threads) and `dl`(dynamic loading).
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HTML5 (Web) | `WebGL` | Code must be compiled using `emscripten SDK`, dependencies linkage is automatically detected.
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