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Updated file in *core module* link from core.c to rcore.c.
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raylib input system basically uses an event polling mechanism, centralized on raylib [core module](https://github.com/raysan5/raylib/blob/master/src/core.c).
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raylib input system basically uses an event polling mechanism, centralized on raylib [core module](https://github.com/raysan5/raylib/blob/master/src/rcore.c).
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At the end of the game loop, `EndDrawing()` function is called. This function calls `SwapBuffers()` and `PollInputEvents()`, multiple input devices are scanned at that moment and states are registered.
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