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Created raylib data structures (markdown)
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raylib-data-structures.md
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raylib provides some basic data structures to organize game information. Those structures are quite common in most of the engines out there:
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```c
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struct Color; // Color type, RGBA (32bit)
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struct Rectangle; // Rectangle type
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struct Vector2; // Vector2 type
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struct Vector3; // Vector3 type
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struct Matrix; // Matrix type (OpenGL style 4x4)
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struct Image; // Image type (multiple data formats supported)
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// NOTE: Data stored in CPU memory (RAM)
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struct Texture2D; // Texture2D type (multiple internal formats supported)
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// NOTE: Data stored in GPU memory (VRAM)
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struct RenderTexture2D; // RenderTexture2D type, for texture rendering
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struct SpriteFont; // SpriteFont type, includes texture and chars data
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struct Camera; // Camera type, defines 3d camera position/orientation
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struct Camera2D; // Camera2D type, defines a 2d camera
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struct Mesh; // Vertex data definning a mesh
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struct Shader; // Shader type (generic shader)
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struct Material; // Material type
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struct Light; // Light type, defines light properties
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struct Model; // Basic 3d Model type
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struct Ray; // Ray type (useful for raycast)
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struct Wave; // Wave type, defines audio wave data
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struct Sound; // Basic Sound source and buffer
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struct Music; // Music type (file streaming from memory)
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struct AudioStream; // Raw audio stream type
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```
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