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Welcome to the raylib wiki!
Welcome to the raylib wiki! Here you will find information about raylib library.
- First section details how raylib is designed and structured, explains decisions taken on the development process and how some things work internally.
- Second section include information on how to compile and configure raylib for multiple platforms.
- Third section includes some small tutorials on how-to do some specific things on raylib library, like preparing SpriteFonts or configure a external TFT for RaspberryPi.
**Please, don't hesitate to [contact me](http://forum.raylib.com/) if you need further information or you consider some crucial point is missing in this Wiki.**