Created Compile your game for Windows (markdown)

Ray
2016-03-01 19:32:11 +01:00
parent 5fda32744b
commit 57b98914bf

@ -0,0 +1,21 @@
**Building raylib sources on desktop platforms:**
_Step 1:_ Using MinGW make tool, just navigate from command line to `raylib/src/` folder and type:
mingw32-make PLATFORM=PLATFORM_DESKTOP
NOTE: By default raylib is compiled for OpenGL 3.3 Core backend; to compile for OpenGL 1.1 just type:
mingw32-make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGL_11
**Building raylib examples on Windows platforms:**
_Step 1:_ Using MinGW make tool, just navigate from command line to `raylib/examples/` folder and type:
mingw32-make PLATFORM=PLATFORM_DESKTOP
NOTE: Make sure the following libs (and their headers) are accesible to the compiler (placed on right folders):
libglfw3.a - GLFW3 (static version)
libglew32.a - GLEW, OpenGL extension loading, only required if using OpenGL 3.3
libopenal32.a - OpenAL Soft, audio device management