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https://github.com/raysan5/raylib.git
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Added eclipse setup section for linux.
@ -27,7 +27,7 @@ You can follow one of this guides for building **raylib** on your operative syst
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* https://github.com/raysan5/raylib/wiki/Working-on-macOS
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* https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux
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### Creating a new C/C++ Project
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### Creating a new C/C++ Project on Windows
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* Run **Eclipse IDE for C/C++**.
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* From the main menu choose **File > New > C/C++ Project**.
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@ -35,18 +35,36 @@ You can follow one of this guides for building **raylib** on your operative syst
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* Write the **Project name** then select **Hello World C++ Project** and **MinGW CC** under **Toolchains**.
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* Click on **Finish** to create the new project.
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### Creating a new C/C++ Project on Linux (GCC)
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* Run **Eclipse IDE for C/C++**.
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* From the main menu choose **File > New > C/C++ Project**.
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* Select **C++ Managed Build** and **Next >**.
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* Write the **Project name** then select **Hello World C++ Project** and **Linux GCC** under **Toolchains**.
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* Click on **Finish** to create the new project.
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Now you can replace the contents of the main **.cpp** file with some basic examples from the following link:
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https://www.raylib.com/examples.html
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### Configuring the Project for raylib
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### Configuring the Project for raylib on Windows
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* From the main menu choose **Project > Properties**.
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* Now go to **C/C++ Build > Settings > Tool Settings** tab.
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* Under **GCC C++ Compiler > Includes > Include paths (-I)** add the path to your **raylib/src** folder.
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* Under **MinGW C++ Compiler > Includes > Include paths (-I)** add the path to your **raylib/src** folder.
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* Under **MinGW C++ Linker > Libraries > Libraries (-l)** add **raylib**, **opengl32**, **gdi32**, and **winmm** libs.
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* Under **MinGW C++ Linker > Libraries > Library search path (-L)** add the path to the **raylib** static library which you previously built.
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### Configuring the Project for raylib on Linux (GCC)
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* From the main menu choose **Project > Properties**.
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* Now go to **C/C++ Build > Settings > Tool Settings** tab.
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* Under **GCC C Compiler > Includes > Include paths (-I)** add the path to your **raylib/src** folder.
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* Under **GCC C++ Compiler > Includes > Include paths (-I)** add the path to your **raylib/src** folder.
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* Under **GCC C++ Linker > Libraries > Libraries (-l)** add **raylib**, OpenGL version you are using, for example: **GLESv2**, And other libraries...
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* Under **GCC C++ Linker > Libraries > Library search path (-L)** add the path to the **raylib** static library which you previously built.
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### Build and Run!
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* Under the tab **Project Explorer** (you find on the left side of the screen) right click on your project.
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