Changed line: "The uniform locations belong to VertexShader or FragmentShader:"

Colleen
2022-06-12 09:03:42 -03:00
parent 766e827498
commit 612c873e00

@ -65,7 +65,7 @@ When loading a shader, raylib tries to find some default attributes and uniforms
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
```
The uniform locations belong to VertesShader or FragmentShader:
The uniform locations belong to VertexShader or FragmentShader:
```glsl
uniform mat4 mvp; // VS: ModelViewProjection matrix
uniform mat4 matView; // VS: View matrix