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Updated Working on Windows (markdown)
@ -18,17 +18,17 @@ Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give
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*Note* that old MinGW (Not w64) from mingw.org will not work with raylib. You need to use MinGW-w64.
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## Game-Premake, the simple solution to get started quickly.
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The game premake system is quite honestly the simplest way to get started on windows. It is a solution that uses premake to generate a build system specifically for raylib for you. It handles everything including setting up raylib.
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## Raylib-Quckstart, the simple solution to get started quickly.
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The quickstart is a cross platform template for all desktop platforms that will setup raylib automatically.
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https://github.com/raylib-extras/game-premake
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https://github.com/raylib-extras/raylib-quickstart
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It works with many compilers on windows, linux and mac OS.
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It works with many compilers on windows, linux and Mac OS. Works with makefiles, visual studio, and VSCode.
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Simply follow the instructions in that link and you will be done. If you use game-premake you can ingore the rest of this document
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Simply follow the instructions in that link and you will be done, you do not need to use the rest of this document.
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## Other methods
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If you do not want to use game-premake, you have several options
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If you do not want to use the quiuckstart, you have several options
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## Manual Setup with W64Devkit
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1. Download `w64devkit-x.xx.x.zip` from https://github.com/skeeto/w64devkit
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