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Welcome to the raylib wiki! Here you will find information about the raylib library.
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- The first section (*Library Design*) details how raylib is designed and structured, explains decisions taken during the development process, and describes how certain things work internally.
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- The second section (*Development Platforms*) documents the specifics of compiling and using raylib on each of the supported platforms.
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- The last two sections (*IDE Configurations* and *Misc Help*) collect miscellaneous documents that each cover some specific topic related to raylib development (for example, creating SpriteFonts for use with raylib or configuring an external TFT on RaspberryPi).
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**This wiki is open. Everyone is able (and welcome) to improve sections or add new pages, as required. Just, please, act responsibly :)**
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