Updated Frequently asked Questions Common Questions (markdown)

Jeffery Myers
2022-04-16 11:42:32 -07:00
parent 25c8e6d5f4
commit 634fbaeb07

@ -178,3 +178,11 @@ RenderTexture2D LoadRenderTextureWithDepthTexture(int width, int height)
}
```
Now the `RenderTexture` depth texture can be drawn as a regular texture... but note that information contained is not normalized!
# Why is my font blurry
If you call LoadFont, the text will be loaded at a fixed size. If you draw this text at anything other than this fixed size (32 for TTF fonts), the font texture will be scaled. Scaling introduces artifacts. Scaling up will introduce blur. Load your font with LoadFontEx and specify the size you want to use it at for the best possible quality. You can pass in NULL for `fontChars `and 0 for `glyphCount` to load the default character set.
```c
LoadFontEx("myfont.ttf", 50, NULL, 0);
```