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Updated Working on Raspberry Pi (markdown)
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To build your raylib game for Raspberry Pi you just need to download raylib git repository. All required libraries come with the raylib, **no additional dependencies are required**. raylib also comes with ready-to-use makefiles to compile source code and examples.
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To build your raylib game for Raspberry Pi you just need to download raylib git repository (or wget the current release from [here](https://github.com/raysan5/raylib/releases)). All required libraries come with the raylib, **no additional dependencies are required**. raylib also comes with ready-to-use makefiles to compile source code and examples.
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### Supported Devices and OS
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Official OS supported is [Raspbian Buster](https://www.raspberrypi.org/downloads/raspbian/). Following Raspberry Pi devices work flawlessly by raylib:
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Official OS supported is [Raspbian Buster](https://www.raspberrypi.org/downloads/raspbian/), but Stretch currently works too. Following Raspberry Pi devices work flawlessly by raylib:
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- Raspberry Pi Zero (all models)
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- Raspberry Pi 1 (all models)
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@ -26,6 +27,8 @@ OpenGL desktop mode requires the GL desktop driver and supposedly it only works
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### Compiling raylib source code
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Before you can use raylib in your project you will have to compile it, but this is quick and easy!
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Just navigate to `raylib\src\` directory and run one of the following options depending on your needs:
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1. To use OpenGL ES 2.0 in native mode (no X11):
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