Updated Quick Setup for windows with Visual Studio 2019 2020 and MinGW (markdown)

Jeffery Myers
2022-05-02 09:45:19 -07:00
parent a9facf5158
commit 7ca1128807

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Video tutorial here: https://youtu.be/oHIh01L6xQQ
# Download Files
Download the game premake repository from
https://github.com/raylib-extras/game-premake
Download the zip file, or clone the repository. It doens't matter what one you use.
Rename the folder whatever you want. This will be where your entire game proejct will be located.
# Download raylib
Get the raylib sources from
https://github.com/raysan5/raylib
Download the zip file, or clone the repository. It doens't matter what one you use.
Put the raylib sources in a folder called raylib inside your game folder (The same folder this file is in). The folder must be named raylib, it can not be raylib-master. The raylib folder should contain all the sources from raylib (including the 'src' folder)
# Rename the _app folder
Rename the _app folder to whatever you want your game's executable name to be.
## Using C++
By default this process is setup to build a project using C. If you want to use C++, simply rename the main.c file that is inside the _app folder to main.cpp. The scripts will take care of the rest.
# Generate Projects
For windows users, there are two batch files you can use depending on what compiler you are using. For linux users you can simply use a terminal.
Only do ONE of these options depending on your compiler and platform.
## Windows Users
Visual Studio users should run
premake-VisualStudio.bat
This will generate a Visual Studio project.
## MinGW-w64 Users
Run the batch file.
premake-mingw.bat
This will generate a makefile for you
## Linux users
cd to the game folder and run
./premake5 gmake2
This will generate a makefile for you.
# Build your game
Only do ONE of these options depending on your compiler and platform.
## Windows Users
Double click the .sln file that was generated in the folder. If you are using Visual Studio 2022 you will be asked to upgrade the project, the defaults are fine, accept them and it will load.
From here you can use the prouject as normal.
## MinGW-w64 Users
Open your compiler terminal (w64devkit if you are using it), change to the game folder and type
make
This will build your game
## Linux users
Open your terminal, change to the game folder and type.
make
This will build your game