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### Table of Contents
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***
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## Library Design
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* raylib arquitecture
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* External dependencies
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* OpenGL Graphic API
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* 2D vs 3D Development
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* [raylib custom shaders](raylib-generic-uber-shader-and-custom-shaders)
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* Default Paths
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This is a test
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## Platform Compilation
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* Compile for Windows
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* Compile for GNU Linux
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* Compile for OSX
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* Compile for Android
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* Compile for Raspberry Pi
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* Compile for Web (HTML5)
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* Compile for Oculus Rift CV1
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## Help!
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* How To: Using SpriteFonts
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* How To: audio module as standalone library
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* How To: rlgl module as standalone library
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* FAQ
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