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Fix typos
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raylib was primary conceived for 2D game programming but with some basic 3D support. Every new raylib versión, 3D support has expanded to the point of including shaders and postprocessing effects. Dealing with 2D and 3D in an easy way supposed some technical trades that maybe were not the perfect solution for 2D neither 3D but work very well for both systems cohexistance.
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raylib was primary conceived for 2D game programming but with some basic 3D support. Every new raylib version, 3D support has expanded to the point of including shaders and postprocessing effects. Dealing with 2D and 3D in an easy way supposed some technical tradeoffs that maybe were not the perfect solution for 2D neither 3D but work very well for both systems coexistence.
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### Three different buffers
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