Updated Compile your game for Web (HTML5) (markdown)

Ray
2016-05-29 13:30:27 +02:00
parent 7433e76c81
commit 96b853dce5

@ -10,7 +10,7 @@ Download emscripten SDK from [here](http://kripken.github.io/emscripten-site/doc
_NOTE: If a newer preconpiled SDK version (newer than sdk-1.34.1-64bit) is available, install new version. Preconpiled SDK already includes latest version of clang, emscripten, python and node.js, so you don't have to install it separately._ _NOTE: If a newer preconpiled SDK version (newer than sdk-1.34.1-64bit) is available, install new version. Preconpiled SDK already includes latest version of clang, emscripten, python and node.js, so you don't have to install it separately._
###Compiling raylib source code [Optional] ###Compiling raylib source code
Before compiling your game, raylib library must be recompiled for HTML5. By default, when you install raylib using the Windows Installer, an already pre-compiled raylib HTML5 version is found in `C:\raylib\raylib\src\libraylib.bc`. Notepad++ uses this version but you can regenerate it just recompiling raylib for web (in case you have modified raylib sources or you updated it with GitHub develop branch sources). Before compiling your game, raylib library must be recompiled for HTML5. By default, when you install raylib using the Windows Installer, an already pre-compiled raylib HTML5 version is found in `C:\raylib\raylib\src\libraylib.bc`. Notepad++ uses this version but you can regenerate it just recompiling raylib for web (in case you have modified raylib sources or you updated it with GitHub develop branch sources).