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Highlighted the importance of compiling raylib the library *before* you are able to compile a raylib project.
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## Compiling raylib
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## Compiling raylib
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To build your raylib game for Windows you **need to compile the raylib library first**. You can either compile the [current repository](https://github.com/raysan5/raylib) or download a [release](https://github.com/raysan5/raylib/releases).
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### ⚠️ Important: to use raylib on Windows you must to compile the raylib library itself first.
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You can either compile the [current repository](https://github.com/raysan5/raylib) or download a [release](https://github.com/raysan5/raylib/releases).
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It is always recommended that you download a [release](https://github.com/raysan5/raylib/releases) as the repository is under constant development.
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It is always recommended that you download a [release](https://github.com/raysan5/raylib/releases) as the repository is under constant development.
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@ -16,7 +20,7 @@ If you want, you can use a different code editor (e.g. Visual Studio) or another
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[@JeffM2510](https://github.com/jeffm2501) has made a guide to easy setup for visual studio using Premake. You can read the wiki page about it here.
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[@JeffM2510](https://github.com/jeffm2501) has made a guide to easy setup for visual studio using Premake. You can read the wiki page about it here.
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https://github.com/raysan5/raylib/wiki/Easy-Raylib-Setup-for-Windows-with-Visual-Studio
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https://github.com/raysan5/raylib/wiki/Easy-Raylib-Setup-for-Windows-with-Visual-Studio
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[@rfaile313](https://github.com/rfaile313) has made a complete guide for compiling raylib and setting up your first project that is IDE/Editor independent, meaning you can use any IDE or editor that you wish.
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[@rfaile313](https://github.com/rfaile313) has made a complete video tutorial for compiling raylib and setting up your first project that is IDE/Editor independent, meaning you can use any IDE or editor that you wish.
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You can watch the video here:
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You can watch the video here:
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