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Updated build instructions when working with Homebrew
@ -4,6 +4,10 @@ This guide has been written using the following software:
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- OSX El Capitan (10.11.3)
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- Xcode 7.2.1 (7C1002)
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Homebrew build option tested on:
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- macOS Big Sur (11.3.1)
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- Xcode 12.5
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_Steps:_
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1) Get a Mac with OSX version 10.11.3.
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@ -16,15 +20,19 @@ _Steps:_
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- If you don't want to build it yourself, install Homebrew by executing the following command in Terminal.app:
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```
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/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
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/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
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```
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- Once Homebrew is installed, run the following command in Terminal:
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```
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brew install raylib
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brew install raylib
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```
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- raylib installs a pkg-config file, which describes the necessary compilation and linker flags to use it with `yourgame`:
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```
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cc yourgame.c `pkg-config --libs --cflags raylib`
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cc yourgame.c `pkg-config --libs --cflags raylib` -o YourGame
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```
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- If the build fails, you may need to run the following command with the required frameworks
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```
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cc yourgame.c -framework IOKit -framework Cocoa -framework OpenGL `pkg-config --libs --cflags raylib` -o YourGame
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```
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You may get an error, complaining that the `pkg-config` command was not found. You can use `brew install pkgconfig` to fix that.
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