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The unity script doesn't work if you dont have obj folder. I feel like there is no need to run the appliction inside the build script, that adds unneccessary lines/complexity also I changed the name from linux_platform to main cause that's more generic. I didn't know where to add "the simplest possible" thing, so I added it at the end. Tested on PopOS and Windows Subsystem Ubuntu.
@ -130,18 +130,21 @@ zypper in raylib-devel
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### "Unity build" - the simplest way to build a project.
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On linux you can easily build your project (here titled linux_platform.c) without having to mess with make files. It's fast, and easier to reason about. This is called a unity build (no it has nothing to do with the Unity game engine)
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On linux you can easily build your project without having to mess with make files. It's fast, and easier to reason about. This is called a unity build (no it has nothing to do with the Unity game engine)
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Simple create a build file, and give it executable permissions;
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Create a build file, and give it executable permissions:
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```
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touch build.sh
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chmod 700 build.sh
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```
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The edit build.sh to read:
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Then edit build.sh:
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```
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set -e # if error, stop the build
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cc -g -std=c99 -c -I /opt/raylib/src linux_platform.c -o ./obj/linux_platform.o
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cc -o linux_platform obj/linux_platform.o -s -Wall -std=c99 -I/opt/raylib/src -L/opt/raylib/release/libs/linux -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
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./linux_platform
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cc main.c -g -std=c99 -c -I /opt/raylib/src -o main.o
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cc main.o -s -Wall -std=c99 -I/opt/raylib/src -L/opt/raylib/release/libs/linux -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
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```
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### The simplest possible build command
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```
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cc main.c -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
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```
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