Being more specific as to where to find the default shader to make it simpler to find :)

Marcelino Rodriguez Cancio
2023-08-14 15:58:32 -04:00
parent 82a73c7f9a
commit a4806453bc

@ -2,7 +2,7 @@ The default shaders included in raylib defines the following default input and o
For custom shaders usage check [raylib custom shader page](raylib-generic-uber-shader-and-custom-shaders).
Default shader source is embedded as a string in [rlgl.h](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) module. Note that there are multiple GLSL shader versions for the multiple OpenGL versions supported.
The default shader source is embedded as a string in function `rlLoadShaderDefault`, which is implemented in the [rlgl.h](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) module. Note that there are multiple GLSL shader versions for the multiple OpenGL versions supported.
## default vertex shader input/output parameters