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Being more specific as to where to find the default shader to make it simpler to find :)
@ -2,7 +2,7 @@ The default shaders included in raylib defines the following default input and o
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For custom shaders usage check [raylib custom shader page](raylib-generic-uber-shader-and-custom-shaders).
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For custom shaders usage check [raylib custom shader page](raylib-generic-uber-shader-and-custom-shaders).
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Default shader source is embedded as a string in [rlgl.h](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) module. Note that there are multiple GLSL shader versions for the multiple OpenGL versions supported.
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The default shader source is embedded as a string in function `rlLoadShaderDefault`, which is implemented in the [rlgl.h](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) module. Note that there are multiple GLSL shader versions for the multiple OpenGL versions supported.
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## default vertex shader input/output parameters
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## default vertex shader input/output parameters
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