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rlLoadFramebuffer no longer have width and height as parameters.
@ -217,7 +217,7 @@ RenderTexture2D LoadRenderTextureWithDepthTexture(int width, int height)
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{
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RenderTexture2D target = {0};
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target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer
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target.id = rlLoadFramebuffer(); // Load an empty framebuffer
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if (target.id > 0)
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{
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