Updated raylib data structures (markdown)

Ray
2021-08-08 19:13:42 +02:00
parent 6e6ce0626c
commit a931b31c73

@ -33,6 +33,7 @@ who has authored video games before.
struct Camera3D; [44 bytes] - // 3D camera position, target, up vectors and parameters
struct Camera; [44 bytes] - // Camera3D alias
struct VrDeviceInfo; [64 bytes] - // Head-Mounted-Display device configuration parameters
struct VrStereoConfig; [304 bytes] - // VR stereo rendering configuration for simulator
// 3D data structures (vertex, material properties...)
// NOTE: Those structures are more complex so they use some internal pointers to data