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Updated raylib data structures (markdown)
@ -33,6 +33,7 @@ who has authored video games before.
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struct Camera3D; [44 bytes] - // 3D camera position, target, up vectors and parameters
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struct Camera3D; [44 bytes] - // 3D camera position, target, up vectors and parameters
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struct Camera; [44 bytes] - // Camera3D alias
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struct Camera; [44 bytes] - // Camera3D alias
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struct VrDeviceInfo; [64 bytes] - // Head-Mounted-Display device configuration parameters
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struct VrDeviceInfo; [64 bytes] - // Head-Mounted-Display device configuration parameters
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struct VrStereoConfig; [304 bytes] - // VR stereo rendering configuration for simulator
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// 3D data structures (vertex, material properties...)
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// 3D data structures (vertex, material properties...)
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// NOTE: Those structures are more complex so they use some internal pointers to data
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// NOTE: Those structures are more complex so they use some internal pointers to data
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