mirror of
https://github.com/raysan5/raylib.git
synced 2026-01-30 18:59:18 -05:00
I've fixed some errors
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**This section is still in construction; it may not works!**
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To build your raylib game for GNU/Linux you need to download raylib git repository and install some dependencies. raylib already comes with ready-to-use makefiles to compile source code, examples and templates that you can use on your projects.
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To build your raylib game for Linux you need to download raylib git repository and install some dependencies. raylib already comes with ready-to-use makefiles to compile source code and examples.
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This guide is for Ubuntu/Debian distros, that use APT as package manager; it is tested on Ubuntu 14.04.
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This guide is for Ubuntu/Debian distros, that use APT as package manager; it is tested on Ubuntu 14.04.
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# Install basis and useful packages
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# Install basis and useful packages
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You have to install GCC compilers, Make tool and git (for downloading raylib repository):
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You have to install GCC compilers, Make tool and git (for download raylib repository):
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sudo apt install build-essential git
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sudo apt install build-essential git
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# Install raylib
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# Compile raylib
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## Install raylib dependencies
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## Install raylib dependencies
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raylib requires GLFW3 (Windows and input management) and OpenAL Soft (audio system management). Just install them:
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raylib requires some libraries on Linux, those libraries are GLFW3 (Windows and input management) and OpenAL Soft (audio system management). Just install them:
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sudo apt install libopenal1 libopenal-dev
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## Install GLFW3
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GLFW3 depends on some other libraries:
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This library depends on some other libraries:
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sudo apt install mesa-common-dev libx11-dev libxrandr-dev libXi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libglew-dev
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sudo apt install mesa-common-dev libx11-dev libxrandr-dev libXi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libglew-dev
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Now, you need to download GLFW3 from git and build it (you also need cmake tool; if you have not, just do: `sudo apt install cmake`):
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Now, you need to download GLFW3 from sources and build it (you also need cmake tool; if you have not, just do: `sudo apt install cmake`):
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git clone https://github.com/glfw/glfw.git glfw
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git clone https://github.com/glfw/glfw.git glfw
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cd glfw
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cd glfw
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cmake .
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cmake .
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sudo make install
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sudo make install
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## Installing OpenAL Soft
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## Compile raylib source code
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First, you need to download raylib repository from git; after you can compile it for GNU/Linux:
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sudo apt install libopenal1 libopenal-dev
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## Compiling raylib source code
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First, you need to download raylib repository from git; after you can compile raylib for GNU/Linux:
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git clone https://github.com/raysan5/raylib.git raylib
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git clone https://github.com/raysan5/raylib.git raylib
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cd raylib/src/
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cd raylib/src/
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@ -49,15 +41,7 @@ If you want, you can move the library and header in standards directories:
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sudo mkdir /usr/local/include/raylib # If there is not the directory
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sudo mkdir /usr/local/include/raylib # If there is not the directory
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sudo cp raylib.h /usr/local/include/raylib/raylib.h
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sudo cp raylib.h /usr/local/include/raylib/raylib.h
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**WARNING:** if you move raylib in standard directories, you must include the library with `#include <raylib/raylib.h>` in your projects. When you compile it on other operating systems, they don't find the raylib header. This is a solution:
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# Compile raylib examples
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#ifdef __gnu_linux__
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#include <raylib/raylib.h>
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#else
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#include <raylib.h>
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#endif
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###Compiling raylib examples **(WIP)**
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Just move to folder `raylib/examples/` and run:
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Just move to folder `raylib/examples/` and run:
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make PLATFORM=PLATFORM_DESKTOP
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make PLATFORM=PLATFORM_DESKTOP
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