I've update the guide and now it works on Ubuntu, but it requires further works

LelixSuper
2016-03-05 18:16:49 +01:00
parent e1445dba45
commit e8f118e601

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To build your raylib game for Linux you need to download raylib git repository and install some dependencies. raylib already comes with ready-to-use makefiles to compile source code and examples.
**This section is still in construction; it may not works!**
raylib has been tested in the following Linux distros: Ubuntu
To build your raylib game for Linux you need to download raylib git repository and install some dependencies. raylib already comes with ready-to-use makefiles to compile source code and examples.
###Installing dependencies
This guide is for Ubuntu/Debian distros, that use APT as package manager; it is tested on Ubuntu 14.04.
# Install basis and useful packages
You have to install GCC compilers, Make tool and git (for download raylib repository):
sudo apt install build-essential git
# Install raylib
## Install raylib dependencies
raylib requires some libraries on Linux, those libraries are GLFW3 (Windows and input management) and OpenAL Soft (audio system management). Just install them:
####Installing GLFW3
## Install GLFW3
This library depends on some other libraries:
sudo apt-get install mesa-common-dev-dev libx11 libxrandr libXi-dev-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev
sudo apt install mesa-common-dev libx11-dev libxrandr-dev libXi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libglew-dev
Download and build GLFW3 from git (you also need cmake tool):
Now, you need to download GLFW3 from git and build it (you also need cmake tool; if you have not, just do: `sudo apt install cmake`):
git clone https://github.com/glfw/glfw.git glfw
cd glfw
cmake .
sudo make install
####Installing OpenAL Soft
sudo apt-get install libopenal1 libopenal-dev
## Installing OpenAL Soft
###Compiling raylib source code
sudo apt install libopenal1 libopenal-dev
Before compiling your game, raylib library must be recompiled for Linux. To do that, just navigate to `raylib\src\` folder and run:
## Compiling raylib source code
First, you need to download raylib repository from git; after you can compile raylib for GNU/Linux:
git clone https://github.com/raysan5/raylib.git raylib
cd raylib/src/
make PLATFORM=PLATFORM_DESKTOP
NOTE: By default raylib is compiled for OpenGL 3.3 Core graphics API backend; to compile for OpenGL 1.1 graphics API just type:
_NOTE:_ By default raylib is compiled for OpenGL 3.3 Core graphics API backend; to compile for OpenGL 1.1 graphics API just type:
make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGL_11
###Compiling raylib examples
If you want, you can move the library and header in standards directories:
sudo cp libraylib.a /usr/local/lib/libraylib.a
sudo mkdir /usr/local/include/raylib # If there is not the directory
sudo cp raylib.h /usr/local/include/raylib/raylib.h
**WARNING:** if you move raylib in standard directories, you must include the library with `#include <raylib/raylib.h>` in your projects. When you compile it on other operating systems, they don't find the raylib header. This is a solution:
#ifdef __gnu_linux__
#include <raylib/raylib.h>
#else
#include <raylib.h>
#endif
###Compiling raylib examples **(WIP)**
Just move to folder `raylib/examples/` and run:
make PLATFORM=PLATFORM_DESKTOP