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https://github.com/raysan5/raylib.git
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GLFW is included and does no longer need to be installed
@ -73,22 +73,11 @@ Building statically means you can run this application on other machines with ea
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## Here's the quick instructions:
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1. From the command line: `export MACOSX_DEPLOYMENT_TARGET=10.9`
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2. Install prerequisite external libraries (GLFW, GLUT, etc.) In terminal:
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* Install XCode tools (don't forget to then update the tools in the Mac App Store after!)
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2. Install XCode tools (don't forget to then update the tools in the Mac App Store after!)
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````
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xcode-select --install
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````
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* Install Homebrew:
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````
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/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
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````
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* Install GLFW
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````
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brew install glfw
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````
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3. Build raylib (Again, this is so the export line takes effect)
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````
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