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Update according to the conversation on #bindings-dev
@ -52,13 +52,13 @@ Here it is the list with the provided enums and the functions intended to use th
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GetGamepadAxisMovement(int gamepad, int axis);
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```
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[`enum ShaderLocationIndex`](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L705)
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```c
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struct Shader.locs[index]
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```
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[`enum ShaderUniformDataType`](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L737)
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```c
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SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType);
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SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count);
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SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat);
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SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture);
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struct Shader.locs[index]
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```
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[`enum MaterialMapIndex`](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L750)
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```c
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