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I heard that you needed help for installing on linux. I got it to work with some changes. I am doing GLES coding, so it is slightly specific. But in linux, the static libraries and the dynamic ones don't mix well together.
@ -42,7 +42,7 @@ First of all, you need to download raylib repository from Github; after you can
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**Warning:** if you want to compile a different type of library (static, ...), you must type `make clean` before the compiling.
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_NOTE:_ By default raylib is compiled for OpenGL 3.3 Core graphics API backend; to compile for OpenGL 1.1 graphics API just add `GRAPHICS=GRAPHICS_API_OPENGL_11` to the make command.
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_NOTE:_ By default raylib is compiled for OpenGL 3.3 Core graphics API backend; to compile for OpenGL 1.1 graphics API just add `GRAPHICS=GRAPHICS_API_OPENGL_11` or `GRAPHICS=GRAPHICS_API_OPENGLES_20` to the make command.
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If you want, you can install the library in the standard directories, or remove it:
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@ -53,10 +53,6 @@ If you want, you can install the library in the standard directories, or remove
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sudo make uninstall RAYLIB_LIBTYPE=SHARED
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### I know there is a better way to do this with cmake, but the raylib dynamic libraries were not being found in /usr/local/lib/raysan5.
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cd /usr/local/lib/raysan5
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mv * /usr/lib
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### Compile raylib examples
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