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Fix build.sh paths
@ -67,14 +67,16 @@ _Tutorial written by Aleix Rafegas and translated to English by Ray_
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You can create a build.sh file that you can run to compile your project. In the example below your project is named my_app.cpp (for C++) and compiles to my_app.
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````
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clang++ -I/w/raylib_build/raylib/release/osx -L/usr/local/lib -L/w/raylib_build/raylib/release/osx -lglfw -lraylib -framework GLUT -framework OpenGL -framework Cocoa my_app.cpp -o my_app
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clang++ -I /path/to/raylib/src -L /usr/local/lib -L /path/to/raylib/release/libs/osx -lglfw -lraylib -framework GLUT -framework OpenGL -framework Cocoa my_app.cpp -o my_app
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````
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If you'd like to use C instead:
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````
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clang -I/w/raylib_build/raylib/release/osx -L/usr/local/lib -L/w/raylib_build/raylib/release/osx -lglfw -lraylib -framework GLUT -framework OpenGL -framework Cocoa my_app.c -o my_app
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clang -I /path/to/raylib/src -L /usr/local/lib -L /path/to/raylib/release/libs/osx -lglfw -lraylib -framework GLUT -framework OpenGL -framework Cocoa my_app.c -o my_app
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````
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Make sure to replace `/path/to/raylib` with the actual path to your cloned copy of the raylib repository.
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Now running build.sh (after setting permissions, ie. `chmod +x build.sh`) will compile your program!
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Note that this may give you a CLITERAL error, which seems to be an issue in raylib.h: https://github.com/raysan5/raylib/blob/develop/src/raylib.h#L261
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