Fix build.sh paths

Jonathan Commins
2017-11-18 15:24:26 +07:00
parent d320ffa522
commit d629c44f50

@ -67,14 +67,16 @@ _Tutorial written by Aleix Rafegas and translated to English by Ray_
You can create a build.sh file that you can run to compile your project. In the example below your project is named my_app.cpp (for C++) and compiles to my_app.
````
clang++ -I/w/raylib_build/raylib/release/osx -L/usr/local/lib -L/w/raylib_build/raylib/release/osx -lglfw -lraylib -framework GLUT -framework OpenGL -framework Cocoa my_app.cpp -o my_app
clang++ -I /path/to/raylib/src -L /usr/local/lib -L /path/to/raylib/release/libs/osx -lglfw -lraylib -framework GLUT -framework OpenGL -framework Cocoa my_app.cpp -o my_app
````
If you'd like to use C instead:
````
clang -I/w/raylib_build/raylib/release/osx -L/usr/local/lib -L/w/raylib_build/raylib/release/osx -lglfw -lraylib -framework GLUT -framework OpenGL -framework Cocoa my_app.c -o my_app
clang -I /path/to/raylib/src -L /usr/local/lib -L /path/to/raylib/release/libs/osx -lglfw -lraylib -framework GLUT -framework OpenGL -framework Cocoa my_app.c -o my_app
````
Make sure to replace `/path/to/raylib` with the actual path to your cloned copy of the raylib repository.
Now running build.sh (after setting permissions, ie. `chmod +x build.sh`) will compile your program!
Note that this may give you a CLITERAL error, which seems to be an issue in raylib.h: https://github.com/raysan5/raylib/blob/develop/src/raylib.h#L261