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couple grammar fixes :)
@ -1,8 +1,8 @@
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raylib does not support multiple Windows by default, it was designed with simplicity in main and multi-window option was not considered as a core feature.
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Fortunately raylib current design allows adding multi-window support in an easy way, in case some user requires this functionality.
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Fortunately raylib's current design allows adding multi-window support in an easy way, in case some user requires this functionality.
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Those are the steps to follow to modify the raylib source code and add multi-window support:
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the steps to follow to modify the raylib source code and add multi-window support are as follows:
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- [raylib.h] A `MAX_CONTEXTS` constant is defined to give the size of `RLGL[]` and `CoreData.Window[]`
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- [core] Change the `CoreData.Window` struct into `CoreData.Window[MAX_CONTEXTS]` and add a `currentWindow` variable as global index to switch between the structures, as well as a `numWindows` variable to keep count of the total number of windows
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@ -15,4 +15,4 @@ Those are the steps to follow to modify the raylib source code and add multi-win
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That's it. To use it just call `InitWindow()` twice to get two windows. Then, just call `BeginDrawing(n)` to set current window for drawing (`BeginDrawing(n)`- `EndDrawing()`).
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NOTE: This has been tested only on Microsoft Windows for recreational purpose.
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NOTE: This has only been tested on Microsoft Windows for recreational purposes.
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