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Improving note on dependencies
@ -57,9 +57,9 @@ Just open `raylib/src/raylib.h` source file on Notepad++ and execute (F6) the sc
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## A note on dependencies
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Raylib includes all of it's own external dependencies on windows. There are 3 system libraries that need to be linked to raylib for a game to work.
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* OpenGL32 This is the windows interface to the OpenGL API that raylib uses for drawing
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* GDI32 this is the interface to the window setup and drawing functions that raylib and GLFW need to work on windows
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* WinMM this is contains the high resolution timer code used by GLFW for precise timing in the game loop.
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* OpenGL32: This is the Windows interface to the OpenGL API that raylib uses for drawing.
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* GDI32: This is the interface to the window setup and drawing functions that raylib and GLFW need to work on Windows.
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* WinMM: This is contains the high resolution timer code used by GLFW for precise timing in the game loop.
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## Building Examples
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